I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
raylib might be a bit more popular than Java. We know about 7 links to it since March 2021 and only 7 links to Java. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You can use UPnP PortMapper. Source code/Download. All you need is Java and that's it. Hope this helps. Source: about 3 years ago
I would definitely suggest installing Java for this one, and the error should have asked you to do so. I'll have to look into why that was not popping properly for you and address it in a bug fix. In the mean time, you can address the issue by going here to install Java: https://java.com/en/. Source: over 3 years ago
Https://java.com/en/ Is this the java you're using to install optifine. When I first got optifine I thought java meant Minecraft and not java. Source: over 3 years ago
I had this problem before just go to https://java.com/en/ and download the java then you will have to install the actual java, then after its installed go to This PC then Windows then Program Files then Java then go to the file name file name that show I think when you downloaded it then go into bin and you will find a java.exe file then click it and World Painter will install and that's who I solved king problem... Source: almost 4 years ago
Java, Adobe Reader, Handbrake (great for converting and adjusting videos). Source: almost 4 years ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / 3 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 2 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 2 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 3 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 4 years ago
Python - Python is a clear and powerful object-oriented programming language, comparable to Perl, Ruby, Scheme, or Java.
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
JavaScript - Lightweight, interpreted, object-oriented language with first-class functions
Godot Engine - Feature-packed 2D and 3D open source game engine.
Rust - A safe, concurrent, practical language
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...