POEditor is a collaborative online service for translation and localization management.
Bring your team to POEditor to easily localize software products like apps and websites into any language!
You can automate your localization workflow with powerful features like API, GitHub, Bitbucket, GitLab and DevOps integrations.
Get realtime updates about your localization progress on Slack and Microsoft Teams and recycle translations with the help of the Translation Memory.
You can mix human translation and machine translation to your convenience, using your own translators or ordering human or automatic translations from 3rd party vendors.
POEditor currently supports the following localization file formats: Flutter ARB (.arb), CSV (.csv), INI (.ini), Key-Value JSON (.json), JSON (.json), Gettext (.po, .pot), Java Properties (.properties), .NET Resources (.resw, .resx), Apple Strings (.strings), iOS XLIFF (.xliff), XLIFF 1.2 (.xlf), Angular (.xlf, .xmb, .xtb), Rise 360 XLIFF (.xlf), Excel (.xls, .xlsx), Android String Resources (.xml), YAML (.yml).
Create an account today and start a Free Trial to test your desired localization workflow! No credit card required.
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I enjoy using this platform. It has really made my work as a translator easier. I like that you can see the history of the translations and also the QA check feature is really useful.
Easy to use UI, a lot of useful features and a reliable support team!
It made my life much easier and helped me get my project done in no time. The features are really straightforward to use and their support team are always ready to give a hand in case you get stuck. I highly recommend it to everyone who needs professional help to manage a localization project effectively!
Based on our record, itch.io seems to be a lot more popular than POEditor. While we know about 7498 links to itch.io, we've tracked only 7 mentions of POEditor. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For the purpose of this blog and demo I decided to use POEditor to host my translations. They have a generous free tier which is more than enough for this demo. I created a project, added 2 languages (NL and EN) and added a few translations to it. - Source: dev.to / 7 months ago
For this, I tried to use Angular's build in functionality (@angular/localize) with POEditor. Source: almost 2 years ago
Check out POEditor, might be what you are looking for. Source: about 2 years ago
There's a bunch of others you can find if you google something like "crowdsource app translation" (ex1 ex2 ex3). I hope this helps, and I'll go add these to our wiki, since I also had to hunt them down across the subreddit. Source: over 2 years ago
It would be great if the translation is on a service like https://poeditor.com/, so it can be easier to maintain and recruit other faculty members that aren't so savvy. Source: over 2 years ago
Publishing on platforms like itch.io are a great way to get feedback (but see comments about comments earlier!) and to see if an idea is worth pursuing. Self-published mini-games are also a good way to scratch that gamedev itch when it isn't your day job too - I should push a couple myself actually! - Source: dev.to / 2 months ago
This guy might not be farming. I'm not, but I have hundreds of cheap games from early humble bundles, huge itch.io fund raiser bundles, etc. Source: 6 months ago
I just found this game on itch.io and it's SO GOOD! Source: 6 months ago
Combat is as gritty as the GM makes it. Healing is TOUGH out of the box, so by default it is already pretty gritty. In fact, part of the crew premise is players can have a few 'cast of characters' that sub in when a PC is in a rough spot. You as the GM choose what type of physical harm to give out, and how often - so it's pretty controllable. Like I said, look at itch.io for some alternate healing ideas if you... Source: 6 months ago
I have just registered at itch.io and paid $10 for kudos. I don't have a GPU-equipped PC, I am just curious about the Horde system. Downloaded the client to my Windows laptop and ran it to generate a 512x512 picture of Julia fractal (my test prompt) with the Midjourney model, there seemed to be no SDXL models to choose from. It took about a minute to generate. The 2nd generation (with the same prompt), which took... Source: 6 months ago
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