Based on our record, Observable seems to be a lot more popular than Pixi.js. While we know about 313 links to Observable, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
Using other constants in place of the ‘4’ can lead to some _really_ gigantic smallest solutions: https://observablehq.com/@robinhouston/a-remarkable-diophantine-equation. - Source: Hacker News / 9 days ago
"Observable is obnoxious if you want to add a D3 pie chart to your Vue application and have to untangle calls to D3’s API from reactive cell values, which look like ordinary JavaScript, but are not, and will cause compilation and runtime errors when copied." Yep - as I wrote: "If you want to just blindly copy and paste d3 code, you may have issues with the docs being hosted on observable." If instead you learn the... - Source: Hacker News / about 2 months ago
I'd imagine many nested named capturing groups may trip even the best automated system! I do like the solution though. I would've probably approached it differently, trying to first get the 'inverted' match (i.e. Not matching anything that isn't a currency like pattern) and refine from there. A bit like this one I did a while back, to parse garbled strings that may occur after OCR [0]. I imagine the approach does... - Source: Hacker News / 3 months ago
Was looking for some mention of Mike Bostock and his epic odyssey into this space. For those who aren't familiar https://observablehq.com/@mbostock. - Source: Hacker News / 4 months ago
I experimented with an Ohm/CodeMirror bridge that would map an Ohm grammar to CodeMirror classes for marks and syntax highlighting. It might be an interesting starting point for you: https://observablehq.com/@ajbouh/editor. - Source: Hacker News / 4 months ago
p5.js - JS library for creating graphic and interactive experiences
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
Anime.js - Lightweight JavaScript animation library
RunKit - RunKit notebooks are interactive javascript playgrounds connected to a complete node environment right in your browser. Every npm module pre-installed.
Vega-Lite - High-level grammar of interactive graphics
Three.js - A JavaScript 3D library which makes WebGL simpler.