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Based on our record, Three.js seems to be a lot more popular than Pixi.js. While we know about 56 links to Three.js, we've tracked only 1 mention of Pixi.js. We are tracking product recommendations and mentions on Reddit, HackerNews and some other platforms. They can help you identify which product is more popular and what people think of it.
This might be a bit overkill but worth checking out. Should be able to draw anything you need: https://threejs.org/. - Source: Reddit / about 14 hours ago
Https://threejs.org/ for 3D or https://www.pixijs.com/ for 2D would be my recommendations. - Source: Reddit / 8 days ago
As far as I know three.js is still king, especially if you just want to get things done. - Source: Reddit / 8 days ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... - Source: Reddit / about 1 month ago
p5.js - JS library for creating graphic and interactive experiences
Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.