GTK might be a bit more popular than Pixi.js. We know about 6 links to it since March 2021 and only 5 links to Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 4 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
Wha? An example of a barebones GTK JavaScript app is right there on the front page. One click on the bindings link, will send you to the official GNOME-hosted GitLab repo for gjs, which in-turn, has links to official API documentation. Source: over 2 years ago
I think what is lacking is a kind of introduction similar to what you have written in your post now. Myself, I am totally new to GTK. I come as a user of Gnome. All I knew until today was that to develop applications for Gnome, preferably I should use something called GTK. And I heard so much about the recent version that came out - GTK 4. So I started to look for a Getting Started tutorial for GTK 4, to build... Source: about 3 years ago
BTW, I think the GTK team should really step up their game in terms of how to encourage new people into their ecosystem. Seeing that windows screenshot in the official tutorial makes me think I'm dealing with some old technology. Also, the official gtk.org has two separate tutorials that show very similar applications being built. Source: about 3 years ago
Faces of GNOME Faces of GNOME is an initiative to create something similar to People of Mozilla / Mozillians which is a directory of active, current or past GNOME Contributors. Faces of GNOME (Current Demo HERE) aims to give a space for every GNOME Contributor, GNOME Foundation Member and more. It is being designed to showcase the list of current Maintainers, People that spoke at GNOME Conferences/Events, GNOME... Source: over 3 years ago
My advice is to basically learn how to write GTK apps using Python. Source: over 3 years ago
Anime.js - Lightweight JavaScript animation library
Qt - Powerful, flexible and easy to use, Qt will help you not only meet your tight deadline, but also reduce the maintainable code by an astonishing percentage.
p5.js - JS library for creating graphic and interactive experiences
wxWidgets - wxWidgets: Cross-Platform GUI Library
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
PyQt - Riverbank | Software | PyQt | What is PyQt?