Based on our record, wxWidgets should be more popular than Pixi.js. It has been mentiond 10 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> Are we missing somethng? wxWidgets?[1] [1]: https://wxwidgets.org/. - Source: Hacker News / 23 days ago
> produce relatively small binaries for simple applications The problem is that you need to have a huge Java runtime installed or use something like Jlink which still produces very large binaries for GUI apps. I think wxWidgets is the Lazarus alternative that is the closest to what grandparent was asking for. https://wxwidgets.org/. - Source: Hacker News / about 1 month ago
In general, people must make a choice between portability, and the breadth of optimizations. For multi-platform builds, there are single code-base frameworks available: https://quasar.dev/ For MacOS, Linux Gtk, and Windows native builds there are mature free libraries that allow both FOSS and commercial static linking: https://wxwidgets.org/ Game engines are designed to solve a single set of use-cases for... - Source: Hacker News / 5 months ago
Why do your prefer it over https://wxwidgets.org given the licenses? Personally, I was keen on Qt right up to the 5.x change over. =3. - Source: Hacker News / 10 months ago
I decided to compile from scratch the latest wxWidgets from wxwidgets.org. And I compiled and installed successfully for both X11 and GTK. Source: almost 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 4 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
Qt - Powerful, flexible and easy to use, Qt will help you not only meet your tight deadline, but also reduce the maintainable code by an astonishing percentage.
p5.js - JS library for creating graphic and interactive experiences
GTK - GTK+ is a multi-platform toolkit for creating graphical user interfaces.
Anime.js - Lightweight JavaScript animation library
PyQt - Riverbank | Software | PyQt | What is PyQt?
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.