Software Alternatives, Accelerators & Startups

Nim (programming language) VS PlayCanvas

Compare Nim (programming language) VS PlayCanvas and see what are their differences

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Nim (programming language) logo Nim (programming language)

The Nim programming language is a concise, fast programming language that compiles to C, C++ and JavaScript.

PlayCanvas logo PlayCanvas

PlayCanvas is an open-source game engine built on WebGL and WebVR.
  • Nim (programming language) Landing page
    Landing page //
    2021-07-31
  • PlayCanvas Landing page
    Landing page //
    2021-09-22

Nim (programming language) features and specs

  • Performance
    Nim compiles to C, C++, or JavaScript, which can offer performance close to languages like C and C++. This makes it suitable for high-performance applications.
  • Expressive Syntax
    Nim offers a clean and expressive syntax that is inspired by Python, making it relatively easy to write and read code, which can speed up development.
  • Metaprogramming
    Nim supports powerful metaprogramming features such as macros and templates, which allow for more flexible and reusable code.
  • Memory Management
    Nim gives developers control over memory management while also providing an efficient garbage collector, effectively balancing manual and automatic memory management.
  • Cross-Platform Compatibility
    Nim can compile code for various platforms, including Windows, macOS, and Linux, as well as the web through JavaScript.
  • Interoperability
    Nim has excellent interoperability with C and C++ code, making it easier to incorporate existing libraries and gain performance benefits.

Possible disadvantages of Nim (programming language)

  • Smaller Community
    Compared to more established languages like Python or JavaScript, Nim has a smaller community, which can lead to fewer resources, libraries, and third-party support.
  • Ecosystem Maturity
    While Nim is growing, its ecosystem is not as mature as some other languages. This can mean fewer libraries, tools, and frameworks for various tasks.
  • Learning Curve
    Despite its expressive syntax, Nim has unique features and paradigms that can present a learning curve for new developers, especially those coming from more mainstream languages.
  • Less Corporate Backing
    Nim does not have as much corporate support or adoption compared to other languages like Go or Rust, which could influence its long-term viability and industry adoption.
  • Compiler Bugs
    As a relatively young language, Nim's compiler may still have some bugs or less polished features compared to more established languages.

PlayCanvas features and specs

  • Browser-Based
    PlayCanvas is entirely browser-based, which means you don't need to install any additional software. This allows for easy access from any computer with a web browser.
  • Real-Time Collaboration
    Multiple developers can work on the same project simultaneously, thanks to PlayCanvas's real-time collaboration features, similar to what you find in Google Docs.
  • Cross-Platform
    Games developed in PlayCanvas can be played across different platforms, including desktop, mobile, and VR with little modification.
  • Open Source Engine
    The PlayCanvas engine is open-source, which allows developers to understand, modify, and improve the underlying code to better suit their needs.
  • Fast Load Times
    The engine is highly optimized for performance, offering fast load times and an efficient execution of game code.
  • WebGL Support
    PlayCanvas leverages the power of WebGL, allowing for advanced 3D graphics directly in the web browser without needing plugins.

Possible disadvantages of PlayCanvas

  • Subscription Costs
    While there is a free tier, certain advanced features and additional storage require a paid subscription, which may be a barrier for smaller studios or hobbyists.
  • Internet Dependency
    Because it's browser-based, you need an internet connection to access the editor and some collaborative features, which can be a limitation in areas with poor connectivity.
  • Limited Asset Store
    PlayCanvas’s asset store is not as extensive as some competitors, meaning developers might need to spend more time creating or sourcing assets from third parties.
  • Learning Curve
    For those new to browser-based game development or the PlayCanvas engine specifically, there might be a steeper learning curve compared to other more established engines like Unity or Unreal.
  • Performance Limitations
    While PlayCanvas is optimized for web performance, it might not handle very large or complex games as well as some native engines.
  • Community and Support
    The user community and official support resources for PlayCanvas are smaller compared to larger engines like Unity or Unreal, potentially making it harder to find solutions to specific issues.

Nim (programming language) videos

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PlayCanvas videos

PlayCanvas Turns 1.0! Open Source 3D HTML5 Game Engine Is All Grown Up

More videos:

  • Tutorial - PlayCanvas Revisited -- Bowling With PlayCanvas Tutorial
  • Review - WebGL R&D: Unity vs Unreal vs PlayCanvas Comparison.

Category Popularity

0-100% (relative to Nim (programming language) and PlayCanvas)
Programming Language
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Game Development
0 0%
100% 100
Generic Programming Language
Game Engine
0 0%
100% 100

User comments

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Reviews

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PlayCanvas Reviews

Best Game Engines for Linux in 2021
PlayCanvas is an advanced WebGL game engine. With PlayCanvas, you can create interactive VR and 3D games. This game engine runs directly from the browser.
Source: kerneltips.com

Social recommendations and mentions

Based on our record, Nim (programming language) should be more popular than PlayCanvas. It has been mentiond 149 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Nim (programming language) mentions (149)

  • I built a hardware processor that runs Python
    > I'm interested to see whether the final feature set will be larger than what you'd get by creating a type-safe language with a pythonic syntax and compiling that to native, rather than building custom hardware. It almost sounds like you're asking for Nim ( https://nim-lang.org/ ); and there are some projects using it for microcontroller programming, since it compiles down to C (for ESP32, last I saw). - Source: Hacker News / 18 days ago
  • Is Rust a good fit for business apps?
    I think Nim might be a good candidate. https://nim-lang.org. - Source: Hacker News / 2 months ago
  • A 10x Faster TypeScript
    It’s not popular compared to Go/Rust, but many find Nim scratches that itch: https://nim-lang.org/. - Source: Hacker News / 2 months ago
  • Transfinite Nim
    FWIW, Nim (the programming language) is certainly interesting and possibly underrated. https://nim-lang.org/. - Source: Hacker News / 3 months ago
  • State of Python 3.13 Performance: Free-Threading
    If not, Nim is probably the closest most 'Python-like' language that is almost as fast as C. https://nim-lang.org/. - Source: Hacker News / 6 months ago
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PlayCanvas mentions (29)

  • Normal Map Interpolation on Deferred Shading
    For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: almost 2 years ago
  • Migrating from WordPress After 12 Years
    PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: almost 2 years ago
  • I made a 3D editor that models in pure CSS+HTML
    It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: almost 2 years ago
  • I made a 3D editor that models in pure CSS+HTML
    The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: almost 2 years ago
  • Help With Web AR App Project Completion?
    Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and... Source: almost 2 years ago
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What are some alternatives?

When comparing Nim (programming language) and PlayCanvas, you can also consider the following products

Crystal (programming language) - Programming language with Ruby-like syntax that compiles to efficient native code.

Unity - The multiplatform game creation tools for everyone.

Go Programming Language - Go, also called golang, is a programming language initially developed at Google in 2007 by Robert...

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

D (Programming Language) - D is a language with C-like syntax and static typing.

Blender - Blender is the open source, cross platform suite of tools for 3D creation.