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Crystal (programming language) VS PlayCanvas

Compare Crystal (programming language) VS PlayCanvas and see what are their differences

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Crystal (programming language) logo Crystal (programming language)

Programming language with Ruby-like syntax that compiles to efficient native code.

PlayCanvas logo PlayCanvas

PlayCanvas is an open-source game engine built on WebGL and WebVR.
  • Crystal (programming language) Landing page
    Landing page //
    2022-01-26
  • PlayCanvas Landing page
    Landing page //
    2021-09-22

Crystal (programming language) features and specs

  • Performance
    Crystal is designed to have the performance of C, thanks to its compilation to efficient native code. Its static type system and low-level memory management capabilities allow optimized execution.
  • Syntax
    Crystal offers a syntax that is heavily inspired by Ruby, making it intuitive and familiar for Ruby developers. This can significantly reduce the learning curve and improve developer productivity.
  • Type Inference
    Crystal provides powerful type inference, enabling developers to write less boilerplate code while still benefiting from the safety and performance of a statically-typed language.
  • Concurrency
    Crystal supports lightweight concurrency with fibers, which allows developers to write efficient and scalable concurrent programs with a simpler syntax compared to traditional threading models.
  • Community and Ecosystem
    Crystal has an active and growing community. It also boasts a rich ecosystem with libraries and tools, making it easier for developers to find resources and support.

Possible disadvantages of Crystal (programming language)

  • Maturity
    Crystal is still a relatively young language compared to more established languages like Python or Java. This can mean fewer resources, libraries, and tools, as well as potential instability in certain areas.
  • Compilation Time
    Crystal's compilation times can be slower compared to interpreted languages, particularly for larger codebases. This can impact development workflows and iteration speed.
  • Binary Size
    Compiled Crystal programs tend to generate larger binary sizes compared to other compiled languages like Go or Rust. This can be a consideration for resource-constrained environments.
  • Platform Support
    Being less mature, Crystal may have fewer options for platform-specific optimizations and integrations, which could limit its use in certain specialized applications.
  • Tooling
    Although the situation is improving, Crystal's tooling ecosystem is not as mature as those of older languages. This can affect the availability and quality of IDE support, debugging tools, and other development aids.

PlayCanvas features and specs

  • Browser-Based
    PlayCanvas is entirely browser-based, which means you don't need to install any additional software. This allows for easy access from any computer with a web browser.
  • Real-Time Collaboration
    Multiple developers can work on the same project simultaneously, thanks to PlayCanvas's real-time collaboration features, similar to what you find in Google Docs.
  • Cross-Platform
    Games developed in PlayCanvas can be played across different platforms, including desktop, mobile, and VR with little modification.
  • Open Source Engine
    The PlayCanvas engine is open-source, which allows developers to understand, modify, and improve the underlying code to better suit their needs.
  • Fast Load Times
    The engine is highly optimized for performance, offering fast load times and an efficient execution of game code.
  • WebGL Support
    PlayCanvas leverages the power of WebGL, allowing for advanced 3D graphics directly in the web browser without needing plugins.

Possible disadvantages of PlayCanvas

  • Subscription Costs
    While there is a free tier, certain advanced features and additional storage require a paid subscription, which may be a barrier for smaller studios or hobbyists.
  • Internet Dependency
    Because it's browser-based, you need an internet connection to access the editor and some collaborative features, which can be a limitation in areas with poor connectivity.
  • Limited Asset Store
    PlayCanvas’s asset store is not as extensive as some competitors, meaning developers might need to spend more time creating or sourcing assets from third parties.
  • Learning Curve
    For those new to browser-based game development or the PlayCanvas engine specifically, there might be a steeper learning curve compared to other more established engines like Unity or Unreal.
  • Performance Limitations
    While PlayCanvas is optimized for web performance, it might not handle very large or complex games as well as some native engines.
  • Community and Support
    The user community and official support resources for PlayCanvas are smaller compared to larger engines like Unity or Unreal, potentially making it harder to find solutions to specific issues.

Crystal (programming language) videos

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PlayCanvas videos

PlayCanvas Turns 1.0! Open Source 3D HTML5 Game Engine Is All Grown Up

More videos:

  • Tutorial - PlayCanvas Revisited -- Bowling With PlayCanvas Tutorial
  • Review - WebGL R&D: Unity vs Unreal vs PlayCanvas Comparison.

Category Popularity

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Programming Language
100 100%
0% 0
Game Development
0 0%
100% 100
OOP
100 100%
0% 0
Game Engine
0 0%
100% 100

User comments

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Reviews

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Crystal (programming language) Reviews

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PlayCanvas Reviews

Best Game Engines for Linux in 2021
PlayCanvas is an advanced WebGL game engine. With PlayCanvas, you can create interactive VR and 3D games. This game engine runs directly from the browser.
Source: kerneltips.com

Social recommendations and mentions

Based on our record, Crystal (programming language) should be more popular than PlayCanvas. It has been mentiond 114 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Crystal (programming language) mentions (114)

  • Rhombus Language
    Did you ever see Crystal? It's more or less a typed Ruby. I've heard that you can port some code directly. https://crystal-lang.org/. - Source: Hacker News / 2 months ago
  • Tiny JITs for a Faster FFI
    If you like the Ruby syntax (but want a statically typed language), you might want to take a look at Crystal: https://crystal-lang.org/ > Crystal is statically typed and type errors are caught early by the compiler, eliminating a range of type-related errors at runtime. - Source: Hacker News / 3 months ago
  • Advent of Code #1 (in Gleam)
    I really enjoyed using Crystal last year. It is a very ergonomic language with a featureful standard library. I was tempted to use it again this year, but I figured I should use this opportunity to try something new. After considering several languages including Go, F#, Nim, and Raku, I decided to go with Gleam. - Source: dev.to / 6 months ago
  • Understanding Ruby 3.3 Concurrency: A Comprehensive Guide
    Also check https://crystal-lang.org/ which aims for ruby like syntax/dx but almost native performance. - Source: Hacker News / 6 months ago
  • Crystal 1.11.0 Is Released
    I like the first code example on https://crystal-lang.org
        # A very basic HTTP server.
    - Source: Hacker News / over 1 year ago
View more

PlayCanvas mentions (29)

  • Normal Map Interpolation on Deferred Shading
    For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: almost 2 years ago
  • Migrating from WordPress After 12 Years
    PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: almost 2 years ago
  • I made a 3D editor that models in pure CSS+HTML
    It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: almost 2 years ago
  • I made a 3D editor that models in pure CSS+HTML
    The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: almost 2 years ago
  • Help With Web AR App Project Completion?
    Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and... Source: almost 2 years ago
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What are some alternatives?

When comparing Crystal (programming language) and PlayCanvas, you can also consider the following products

Nim (programming language) - The Nim programming language is a concise, fast programming language that compiles to C, C++ and JavaScript.

Unity - The multiplatform game creation tools for everyone.

Go Programming Language - Go, also called golang, is a programming language initially developed at Google in 2007 by Robert...

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

V (programming language) - Simple, fast, safe, compiled language for developing maintainable software.

Blender - Blender is the open source, cross platform suite of tools for 3D creation.