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I have 3 minecraft accounts, all of which were originally Mojang and were migrated to Microsoft accounts, why don't I have any of the capes that I should have? I've went to minecraft.net and there's no option to enable capes. Source: over 1 year ago
I have a server (hosted by Logic) which we tried to upgrade to 1.20.50 tonight. However, when the server starts it shows that it's loading 1.20.40. Logic has tried to help me, and I've tried downloading the file directly from Minecraft.net, same results. I've blown away every single file from the server and tried fresh, it just keeps coming up as 1.20.40 and when my upgraded client tries to connect I get an error... Source: over 1 year ago
So I used to mod back in the day on 1.12 and I tried to do it again on 1.20, does anyone have a (working) tutorial on how to get this to work because every time I press play on the modpack I have created on curseforge it leads me to this dumb "Migrate" screen, once I press it it brings me to minecraft.net where I am still logged into my minecraft account so I don't know what I'm doing wrong. Source: over 1 year ago
Yes, I logged in with my microsoft account to which the Majong Account was migrated. And after logging in on the profile page on minecraft.net, the game isn't there. I can only buy the game now. Source: over 1 year ago
Whenever I install the launcher from minecraft.net it says to go to the microsoft store (i own both versons on PC) and when I click install it wont work its a brand new PC btw. Source: over 1 year ago
You can create, name, and set variables anywhere in rpg maker. You'll have to program the system what the variables do yourself. I know I'ts possible I did a custom battle system in rpgmaker way back, without using the inbuilt battle system. I'd suggest visiting rpgmaker.net or revelant reddit/discords for more infos. Source: almost 2 years ago
Unfortunately, according to the Web Archive, around 2012 the developer pulled a disappearing act and wiped all traces of the game on rpgmaker.net and the official website from the Internets. (While I'll always respect the decision of creators to do this kind of thing, as the erstwhile developer of a janky-but-could-be-worse RM2k3 game released around the same time that still wallows in the depths of rm.net to this... Source: almost 2 years ago
-the link moves you to a mediafire download, where the ONLY available and downloadable file is for windows (even when checking of felixthejudge's old Tumblr page, and 'rpgmaker.net', it still won't work). Source: almost 2 years ago
I'm being slightly vague here to prevent any misunderstandings, but back in the day in rpg communities including what used to be bigger sites like rpgmaker.net among others, there was a program that would generate a license to use to either stall a trial or make the software think its registered. Source: about 2 years ago
I will heed your warning, but I honestly don't think Square Enix cares much about Dragon Quest or FF fan games. I don't think they see them as a threat. I've been working on this since 2012 and have been documenting the development on rpgmaker.net as well. Source: about 2 years ago
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