Based on our record, itch.io seems to be a lot more popular than Minecraft. While we know about 7498 links to itch.io, we've tracked only 62 mentions of Minecraft. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Publishing on platforms like itch.io are a great way to get feedback (but see comments about comments earlier!) and to see if an idea is worth pursuing. Self-published mini-games are also a good way to scratch that gamedev itch when it isn't your day job too - I should push a couple myself actually! - Source: dev.to / 19 days ago
This guy might not be farming. I'm not, but I have hundreds of cheap games from early humble bundles, huge itch.io fund raiser bundles, etc. Source: 5 months ago
I just found this game on itch.io and it's SO GOOD! Source: 5 months ago
Combat is as gritty as the GM makes it. Healing is TOUGH out of the box, so by default it is already pretty gritty. In fact, part of the crew premise is players can have a few 'cast of characters' that sub in when a PC is in a rough spot. You as the GM choose what type of physical harm to give out, and how often - so it's pretty controllable. Like I said, look at itch.io for some alternate healing ideas if you... Source: 5 months ago
I have just registered at itch.io and paid $10 for kudos. I don't have a GPU-equipped PC, I am just curious about the Horde system. Downloaded the client to my Windows laptop and ran it to generate a 512x512 picture of Julia fractal (my test prompt) with the Midjourney model, there seemed to be no SDXL models to choose from. It took about a minute to generate. The 2nd generation (with the same prompt), which took... Source: 5 months ago
I have 3 minecraft accounts, all of which were originally Mojang and were migrated to Microsoft accounts, why don't I have any of the capes that I should have? I've went to minecraft.net and there's no option to enable capes. Source: 5 months ago
I have a server (hosted by Logic) which we tried to upgrade to 1.20.50 tonight. However, when the server starts it shows that it's loading 1.20.40. Logic has tried to help me, and I've tried downloading the file directly from Minecraft.net, same results. I've blown away every single file from the server and tried fresh, it just keeps coming up as 1.20.40 and when my upgraded client tries to connect I get an error... Source: 5 months ago
So I used to mod back in the day on 1.12 and I tried to do it again on 1.20, does anyone have a (working) tutorial on how to get this to work because every time I press play on the modpack I have created on curseforge it leads me to this dumb "Migrate" screen, once I press it it brings me to minecraft.net where I am still logged into my minecraft account so I don't know what I'm doing wrong. Source: 5 months ago
Yes, I logged in with my microsoft account to which the Majong Account was migrated. And after logging in on the profile page on minecraft.net, the game isn't there. I can only buy the game now. Source: 6 months ago
Whenever I install the launcher from minecraft.net it says to go to the microsoft store (i own both versons on PC) and when I click install it wont work its a brand new PC btw. Source: 7 months ago
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