Based on our record, Bevy Engine should be more popular than HashLink. It has been mentiond 6 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> The point of Haxe seems to be as a meta-compiler to generate code for a bunch of different languages/compilers? That's basically correct, although there is also a cross platform runtime called Hashlink but is unsupported by Kha. https://hashlink.haxe.org/. - Source: Hacker News / about 2 months ago
The person who made Haxe (Nicolas Canesse) went on to found Shiro Games (https://shirogames.com), a game development company. I believe all their games are made in Haxe. The latest one, "Dune: Spice Wars" was released this September and Google says the engine is HashLink (https://hashlink.haxe.org/) which is a VM for Haxe. I don't know any other companies who are releasing games in Haxe today. - Source: Hacker News / 5 months ago
The problem I seem with sysimages, is that the whole process is incredibly unergonomic for exploratory coding, which Julia always claims it is a primary use-case for. When you want to just glue some packages and quickly test out some results, the last thing you want to do is to think about what kinds of functions from libraries you are going to use beforehand, carefully write it in a precompilation file, and wait... - Source: Hacker News / about 3 years ago
Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch. - Source: dev.to / about 1 month ago
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/ Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be. - Source: Hacker News / about 1 month ago
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late. WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb... - Source: Hacker News / about 2 months ago
Can't https://bevyengine.org/ do this? https://wgpu.rs/ makes this possible with Rust. - Source: Hacker News / about 2 months ago
Check out Bevy. https://bevyengine.org/. - Source: Hacker News / 4 months ago
Evoland - Evoland - A short story of adventure video games evolution!
Godot Engine - Feature-packed 2D and 3D open source game engine.
Python - Python is a clear and powerful object-oriented programming language, comparable to Perl, Ruby, Scheme, or Java.
Unity - The multiplatform game creation tools for everyone.
Graphite Editor - Graphite is an open source, cross-platform digital content creation desktop and web application for 2D graphics editing, photo processing, vector art, digital painting, illustration, data visualization, compositing, and more.
Armor Paint - Armor paint is a standalone software for 3d texture painting in PBR.