Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch. - Source: dev.to / 25 days ago
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/ Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be. - Source: Hacker News / 28 days ago
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late. WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb... - Source: Hacker News / about 2 months ago
Can't https://bevyengine.org/ do this? https://wgpu.rs/ makes this possible with Rust. - Source: Hacker News / about 2 months ago
Check out Bevy. https://bevyengine.org/. - Source: Hacker News / 4 months ago
ECS architectures are used in a number of young open source game engines, such as Bevy[1]. I haven't done game development for a long time, but hearing about an architecture that does away with the heavy and complex OOP you often see in games makes me want to dip my toes in again and check it out. [1]: https://bevyengine.org/. - Source: Hacker News / 7 months ago
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