Based on our record, GDevelop should be more popular than Xmonad. It has been mentiond 75 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 8 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 8 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: 12 months ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: 12 months ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: 12 months ago
Hey everyone 👋 ! I'm currently working on a rust library for building and configuring your own shell! It's inspired by projects like xmonad and penrose where the configuration of the program is done in code. This means that for example, instead of using Bash's arcane syntax for configuring the prompt, it can be configured instead using a rust builder pattern! The project itself is still at a very young stage, so... Source: about 1 year ago
There are a few other things I could mention, but there are more like side issues, and not relevant to my actual LaTeX setup. First and foremost—and thus perhaps noteworthy after all—is bibliography management with arxiv-citation (see here for more words). This is integrated very well with the XMonad window manager, which makes it even more of a joy to use. Source: about 1 year ago
Another way to do it (and works on Linux and other platforms) is with XMonad, defining Caps Lock as a layer key. Source: almost 2 years ago
I tried it once, it was alright. https://xmonad.org/ But I prefer to build my own. Source: almost 2 years ago
Here is another tiling wm with screenshots: Https://xmonad.org/. Source: almost 2 years ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
i3 - A dynamic tiling window manager designed for X11, inspired by wmii, and written in C.
Unity - The multiplatform game creation tools for everyone.
dwm - dwm is a dynamic window manager for X. It manages windows in tiled, monocle and floating layouts. All of the layouts can be applied dynamically, optimising the environment for the application in use and the task performed.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
awesome - A dynamic window manager for the X Window System developed in the C and Lua programming languages.