Based on our record, GameMaker Studio should be more popular than Unigine. It has been mentiond 36 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I am no game developer but have over the past few years played around with GameMaker and their studio software[0]. I would imagine it to be one of the easiest ways to get started with making a 2D game. Then there is also the option of not jumping directly into the coding bit, and rather cultivate in your son the ability to do on paper designs first. This is a skill that would probably benefit him later in life as... - Source: Hacker News / 4 months ago
My introduction to programming was when I was 10 with GameMaker. I found that the same company has a product with the same name that seems to be the spiritual succesor of it[0]. I allowed me to start with very simple no-code and move on to incrementaly add codes nipets here and there. Eventually I went crazy and tried to make a game fully with code, avoiding all the tools the engine gave me, just as an experiment... - Source: Hacker News / 4 months ago
If you're looking for a tool that's fairly simple for a beginner, but has the flexibility to also offer more advanced features as you learns more, and has plenty of tutorials and learning resources available for a novice programmer starting out: it's worth noting that GameMaker has recently (i.e. 2 weeks ago) been made completely free for non-commercial users. Source: 6 months ago
Go to https://gamemaker.io/en, and accept the new TOS. You won't be able to log in through the software until you do. Source: 6 months ago
There are a thousand ways to get started. I'm assuming you have no programming experience, in which case I'd start with an all in one package, like: Https://gamemaker.io/en. Source: 9 months ago
There is also Unigine [1] but that has less community around it than Unreal. I am mentioning it because I think it should be known more. It was started by a single russian dev who was initially just writing online tutorials on various OpenGL and physics stuff (frustum.org). Then he decided to make a commercial engine and started a company. Of course their engine evolved a lot since and they have a team of devs now... - Source: Hacker News / 8 months ago
Give it a good once-over when it arrives for any shipping damage, check to make sure that memory overclocking in enabled in the BIOS since that's sometimes not done by the builder and then benchmark it with something simple like Unigine to make sure it's not running weirdly below the norms (4070Ti should be around 3100-3300 in Unigine Heaven) or you can download 3DMark Demo and it should give you a... Source: 11 months ago
But yeah, I was trying to push Unigine (double sized vector3 would be nice) as it seems to target more the industry type apps. Source: almost 2 years ago
Https://unigine.com/ is a powerful game engine that no one seems to pay any attention to. So, they mainly get their revenue from industrial applications. Source: about 2 years ago
So you consider an engine "professional" if your favourite big PC games run on it? What sort of logic is this? I suppose enterprise-geared engines like UEngine aren't "professional" either because they aren't popular with game developers? Source: almost 3 years ago
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