This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than Fork. It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Try Fork, it's still obviously git, but it's the easiest I've found so far: https://git-fork.com/. - Source: Hacker News / 4 months ago
Agreed. I’d pay for this (I pay for [Fork][1]), but never as a subscription. [1]: https://git-fork.com. - Source: Hacker News / 7 months ago
I find the GitHub Desktop tool to be rather clunky. I use git in various ways; * CLI for most small tasks * GUI for big tasks and getting an overview * Editor UI for small things if I am currently in the editor. * GitHub’s website for collaboration and GH specific tasks The GUI’s I use are: Git-Fork on macOS, Windows. Visually my favorite UI of all. https://git-fork.com Sublime Merge on macOS, Windows and Linux.... - Source: Hacker News / 9 months ago
Git Fork: a git client with a similar level of polish to Tower, but as a one-time purchase instead of a subscription product. https://git-fork.com/. - Source: Hacker News / about 1 year ago
I do most of my "git"ing on the command line, but sometimes I need a graphical user interface (GUI) to really understand what's going on. When I need that, I reach for Fork. - Source: dev.to / about 1 year ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 9 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 12 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
GitKraken - The intuitive, fast, and beautiful cross-platform Git client.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
GitHub Desktop - GitHub Desktop is a seamless way to contribute to projects on GitHub and GitHub Enterprise.
Godot Engine - Feature-packed 2D and 3D open source game engine.
SourceTree - Mac and Windows client for Mercurial and Git.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.