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EnTT VS Vundle

Compare EnTT VS Vundle and see what are their differences

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).

Vundle logo Vundle

Vundle, the plug-in manager for Vim. Contribute to VundleVim/Vundle.vim development by creating an account on GitHub.
  • EnTT Landing page
    Landing page //
    2023-09-05
  • Vundle Landing page
    Landing page //
    2023-09-30

EnTT features and specs

  • Performance
    EnTT is known for its high performance and minimal overhead, making it suitable for real-time applications such as games.
  • Flexibility
    EnTT provides a flexible ECS (Entity-Component-System) framework that allows developers to customize systems and components as needed.
  • Header-only
    As a header-only library, EnTT is easy to integrate into projects with minimal setup.
  • Modern C++
    EnTT takes full advantage of modern C++ features, offering a concise and efficient API.
  • Active Community
    EnTT has an active community and detailed documentation, which can help developers troubleshoot and optimize their use of the library.

Possible disadvantages of EnTT

  • Complexity
    The complexity of EnTT and ECS in general can be daunting for beginners who are not familiar with these concepts.
  • Learning Curve
    Due to its flexibility and use of modern C++ techniques, there is a steep learning curve associated with mastering EnTT.
  • Limited Use Cases
    While EnTT excels in game development, its ECS paradigm might not be the best fit for all types of applications, such as traditional object-oriented systems.
  • C++ Specific
    As a C++ library, EnTT is not suitable for projects or teams using other programming languages, limiting its usability to C++ ecosystems.

Vundle features and specs

No features have been listed yet.

EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Vundle videos

No Vundle videos yet. You could help us improve this page by suggesting one.

Add video

Category Popularity

0-100% (relative to EnTT and Vundle)
Programming
100 100%
0% 0
Text Editors
43 43%
57% 57
Developer Tools
71 71%
29% 29
Software Development
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, EnTT seems to be more popular. It has been mentiond 32 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 year ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / almost 2 years ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / almost 2 years ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: almost 2 years ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: about 2 years ago
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Vundle mentions (0)

We have not tracked any mentions of Vundle yet. Tracking of Vundle recommendations started around Mar 2021.

What are some alternatives?

When comparing EnTT and Vundle, you can also consider the following products

Flecs - Multi-threaded Entity Component System written for C89 & C99

Vim-Plug - :hibiscus: Minimalist Vim Plugin Manager. Contribute to junegunn/vim-plug development by creating an account on GitHub.

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Kite - Kite helps you write code faster by bringing the web's programming knowledge into your editor.

Entitas - Entity Component System Framework for C# and Unity

Spacemacs - Community-driven Emacs distribution that meshes Emacs and Vim features.