Based on our record, Spline should be more popular than deck.gl. It has been mentiond 50 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You will need a decent front end framework, I suggest using https://deck.gl/ to maybe start off . You can also opt develop something yourself using webgl framework but will take more time. It depends on your experience and budget. Source: 12 months ago
The line visuals at the bottom are not using Mapbox. Rather they're using the open source Kepler.gl [0], (a user-friendly wrapping of the deck.gl library [1]). These can use Mapbox for the underlying basemap, but the data rendering is done separately. (This is easy to tell if you look at the page source. The map at the bottom is an embed from a static HTML kepler.gl map [2]) [0]: https://kepler.gl/ [1]:... - Source: Hacker News / about 1 year ago
The title speaks for itself lol. Currently, I am building an interactive map using mapbox and deck.gl. I needed to use deck.gl because its the only react friendly library. Lately, I have had a hard time finding a geocoder to use with deck.gl. If anybody has any suggestions please let me know! Source: about 1 year ago
If you are in this space deck.gl [0] is well worth cehcking out. It does scale at speed, 3d and motion extremely well. [0] https://deck.gl/. - Source: Hacker News / over 1 year ago
Any other technologies I've missed? leaflet.js, deck.gl seem to do visualization only without arbitrarily complex interactivity. I did C++/Java GUI development background for some coursework in school, so I'm looking for a graphics engine with this kind of low level control, and three.js seems to be the only thing that's integrated with a maps application that I've seen. I don't think a full blown game engine or... Source: almost 2 years ago
Before UX, I was an Industrial Designer. I used Solidworks and KeyShot (and some Unreal Engine for Arch Viz). If you don't plan on doing Arch Viz or serious ID, then you should look at other 3D programs that's easier to learn. Check out: https://spline.design/, Adobe's (I forgot which one), or Vectary. I personally prefer Spline. I haven't touched it in awhile though cos I have been coding more lately. Source: 5 months ago
You could start with Spline right from a web browser for free. It’s fairly new but very approachable for a total 3D newbie and you could offer your work to web builder who need to inject 3D into their websites with ease, and you can export AR experiences for iOS devices. Then you can move up to Blender to create more complex scenes. https://spline.design. Source: 9 months ago
I just started making 3d models and stumbled upon https://spline.design/, this thing is like the Figma of 3D but it paid and I cannot export my models, I have a shitty low-end laptop but it works well (i3 10 gen, 8GB, and SSD) please recommend a tool that has the same functionality keeping in mind my restraints. (I just want to make 3d assets for websites or games and export them in gltf, glb, stl formats). Source: 12 months ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: about 1 year ago
If you have a .gltf file with high quality textures this can be done using Spline Design. Source: about 1 year ago
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