Before UX, I was an Industrial Designer. I used Solidworks and KeyShot (and some Unreal Engine for Arch Viz). If you don't plan on doing Arch Viz or serious ID, then you should look at other 3D programs that's easier to learn. Check out: https://spline.design/, Adobe's (I forgot which one), or Vectary. I personally prefer Spline. I haven't touched it in awhile though cos I have been coding more lately. Source: 5 months ago
You could start with Spline right from a web browser for free. It’s fairly new but very approachable for a total 3D newbie and you could offer your work to web builder who need to inject 3D into their websites with ease, and you can export AR experiences for iOS devices. Then you can move up to Blender to create more complex scenes. https://spline.design. Source: 9 months ago
I just started making 3d models and stumbled upon https://spline.design/, this thing is like the Figma of 3D but it paid and I cannot export my models, I have a shitty low-end laptop but it works well (i3 10 gen, 8GB, and SSD) please recommend a tool that has the same functionality keeping in mind my restraints. (I just want to make 3d assets for websites or games and export them in gltf, glb, stl formats). Source: 12 months ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: 12 months ago
If you have a .gltf file with high quality textures this can be done using Spline Design. Source: 12 months ago
I'm looking to create a short 3d animated software product demo video (similar to this one by Microsoft: https://www.youtube.com/watch?v=S7xTBa93TX8&t=32s). I have assets for all UI elements for my app in Figma and each layer can be exported separately as a png. I used Spline (https://spline.design) to generate some 3d images but I'm looking for a timeline-based editor. Source: 12 months ago
I would recommend checking out spline.design. They have some wonderful tools and are moving in a direction that is very similar to the playful, community driven, remixable approach of Dreams (minus the sculpting for now), but you can export your work for use elsewhere. Source: almost 1 year ago
I'd take a look at Spline (https://spline.design/) —won't be exactly the same fidelity, but you can get close. Source: about 1 year ago
I’ve tried using https://spline.design on my iPad Pro but I just want the most realistic render possible and program like blender might do. I know that windows laptop GPUs are very good at this task but for me buying a MacBook Pro would fit in my workflow the best since It’s more efficient on battery power. Source: about 1 year ago
You can use Spline Https://spline.design/ Https://my.spline.design/RfYlKFojdRK2tfd3veKr7Tlm/. Source: about 1 year ago
Blender or Spline. You'll probably be able to hit the ground running quicker with Spline since it has fewer features. Source: about 1 year ago
Spline is a free software for interactive web work, using JavaScript, react, html5 as a framework I believe. So great for making apps/games. Go to https://spline.design. Source: about 1 year ago
Check out this web based 3d editor https://spline.design/. Source: about 1 year ago
I would add Spline 3D. It’s mainly a modeling tool but they have interactive triggers and physics. It’s a very new tool but very very powerful and fun to use. If you’ve ever heard of Figma, it’s pretty much that but for 3D and with more prototyping features. Source: about 1 year ago
I've seen a few posts lately of some Logseq icon spins. I've been learning Spline and decided to try my hand at creating a 3D model of the OG icon. Let me know what you think. Source: about 1 year ago
Learn some 3d with https://spline.design likewise animation with https://rive.app/. Source: over 1 year ago
Try spline design. It's super intuitive, very figma-like. It's not 'out of the box' ready but you have a lot of control on how you wanna make it look. Source: over 1 year ago
Yes, I'm noticing this trend in web design where they incorporate 3d. But mostly done with spline. I'd suggest learning InDesign first if you want to add one more in your arsenal. And then Figma if you'll focus on web design. Outside of Adobe, there's Affinity if you'll freelance. It's a more affordable alternative to Adobe's Ps, Ai, and Id. But if you'll work with a company/team, use what they do. Mostly likely... Source: over 1 year ago
So with the upcoming 3D tools like vectary, spline design & womp , I would like to know if it's worth to learn cinema 4D when you have these tools that you can use on your browser. Source: over 1 year ago
The 3D objects are actually 3D ( probably .gltf) files that I intend on embedding with zoom and rotating interactions. I have been thinking of using Spline for this, but I'm open to other solutions (e.g. Three.js) as well. Source: over 1 year ago
3D Low Poly Assets: MagicaVoxel, Spline 3D, Blender (used mostly for cleaning up the excess vertices and applying modifiers for the designs easily created in MagicaVoxel or Spline). Source: over 1 year ago
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