Based on our record, SignalR should be more popular than DarkRift Networking. It has been mentiond 4 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I'm working on a project that uses the Darkrift library for multiplayer (someone else's code that I might be taking over). I want to learn more about how Darkrift works but the website everyone points to (darkriftnetworking.com) is down. Is this just a temporary thing or has it been like that for ages? Source: 10 months ago
Blazor Server basically has the server remote control puppet everything on the client through SignalR. Source: 11 months ago
SignalR is a layer over websockets, and is available for python. Source: about 1 year ago
Since Go is a pretty simple game and not very graphic intensive, a simple approach would be to use SignalR on ASP.NET, where the server maintains the game board state and just sends minimal messages (for example, piece X moved to location Y, and whose turn it is now) to each player after their respective move in turn. Source: about 1 year ago
SignalR and Pinia for real-time stat updates in the dashboard UI. Source: about 1 year ago
Photon Engine - Independent networking engine and multiplayer platform.
Socket.io - Realtime application framework (Node.JS server)
Nakama - Nakama is an open-source distributed social and realtime server for games and apps.
Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.
Unity Multiplayer - Create real-time, networked games.
Pusher - Pusher is a hosted API for quickly, easily and securely adding scalable realtime functionality via WebSockets to web and mobile apps.