Software Alternatives & Reviews

DarkRift Networking VS Unity Multiplayer

Compare DarkRift Networking VS Unity Multiplayer and see what are their differences

DarkRift Networking logo DarkRift Networking

DarkRift Networking is a fast, flexible and superpowered networking solution for .NET and Unity.

Unity Multiplayer logo Unity Multiplayer

Create real-time, networked games.
  • DarkRift Networking Landing page
    Landing page //
    2022-07-16
  • Unity Multiplayer Landing page
    Landing page //
    2023-08-17

DarkRift Networking videos

My First DarkRift Plugin | DarkRift Networking 2

More videos:

  • Review - DarkRift Networking 2 Unity Game

Unity Multiplayer videos

No Unity Multiplayer videos yet. You could help us improve this page by suggesting one.

+ Add video

Category Popularity

0-100% (relative to DarkRift Networking and Unity Multiplayer)
Developer Tools
29 29%
71% 71
Game Development
30 30%
70% 70
App Development
33 33%
67% 67
Game Engine
28 28%
72% 72

User comments

Share your experience with using DarkRift Networking and Unity Multiplayer. For example, how are they different and which one is better?
Log in or Post with

Social recommendations and mentions

Based on our record, Unity Multiplayer should be more popular than DarkRift Networking. It has been mentiond 2 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

DarkRift Networking mentions (1)

  • Darkrift website down?
    I'm working on a project that uses the Darkrift library for multiplayer (someone else's code that I might be taking over). I want to learn more about how Darkrift works but the website everyone points to (darkriftnetworking.com) is down. Is this just a temporary thing or has it been like that for ages? Source: 9 months ago

Unity Multiplayer mentions (2)

  • 3D models, avatars, gestures
    Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: about 1 year ago
  • I teach Unreal. I had an easier time making my game in LittleBigPlanet. That cannot be right, what am I missing.
    I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: almost 2 years ago

What are some alternatives?

When comparing DarkRift Networking and Unity Multiplayer, you can also consider the following products

Photon Engine - Independent networking engine and multiplayer platform.

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.

SmartFoxServer - Massive multiplayer platform

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

Colyseus - Multiplayer Game Server for Node.js. Focus on the gameplay instead of networking.

Steamworks - Steamworks is a set of tools and services that help game developers and publishers build their games and get the most out of distributing on Steam.