Software Alternatives, Accelerators & Startups

CrossBrowdy VS Unigine

Compare CrossBrowdy VS Unigine and see what are their differences

CrossBrowdy logo CrossBrowdy

Open-source JavaScript framework to create cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps

Unigine logo Unigine

Unigine Engine is a proprietary cross-platform middleware, developed by Unigine Corp.
  • CrossBrowdy Landing page
    Landing page //
    2020-03-01
  • Unigine Landing page
    Landing page //
    2022-06-23

CrossBrowdy videos

No CrossBrowdy videos yet. You could help us improve this page by suggesting one.

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Unigine videos

UNIGINE 2 Engine ~ First Impressions & Review ~ Real-time 3D engine

More videos:

  • Review - Unigine Community Edition -- A New Unity & Unreal Competitor for Indie Game Developers?
  • Review - Unigine Game Engine Hands-On

Category Popularity

0-100% (relative to CrossBrowdy and Unigine)
Text Editors
100 100%
0% 0
Game Development
0 0%
100% 100
Development Tools
100 100%
0% 0
Game Engine
24 24%
76% 76

User comments

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Social recommendations and mentions

Based on our record, Unigine seems to be more popular. It has been mentiond 6 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

CrossBrowdy mentions (0)

We have not tracked any mentions of CrossBrowdy yet. Tracking of CrossBrowdy recommendations started around Mar 2021.

Unigine mentions (6)

  • Unity Silently Deletes GitHub Repo That Tracks Terms of Service Changes
    There is also Unigine [1] but that has less community around it than Unreal. I am mentioning it because I think it should be known more. It was started by a single russian dev who was initially just writing online tutorials on various OpenGL and physics stuff (frustum.org). Then he decided to make a commercial engine and started a company. Of course their engine evolved a lot since and they have a team of devs now... - Source: Hacker News / 9 months ago
  • Skytech Gaming?
    Give it a good once-over when it arrives for any shipping damage, check to make sure that memory overclocking in enabled in the BIOS since that's sometimes not done by the builder and then benchmark it with something simple like Unigine to make sure it's not running weirdly below the norms (4070Ti should be around 3100-3300 in Unigine Heaven) or you can download 3DMark Demo and it should give you a... Source: 11 months ago
  • Sources: Unity Laying Off Hundreds Of Staffers
    But yeah, I was trying to push Unigine (double sized vector3 would be nice) as it seems to target more the industry type apps. Source: almost 2 years ago
  • Has anyone used a game engine for creating something else than a game?
    Https://unigine.com/ is a powerful game engine that no one seems to pay any attention to. So, they mainly get their revenue from industrial applications. Source: about 2 years ago
  • Do Unity 3D have some pros against strong 3D in Unreal?
    So you consider an engine "professional" if your favourite big PC games run on it? What sort of logic is this? I suppose enterprise-geared engines like UEngine aren't "professional" either because they aren't popular with game developers? Source: almost 3 years ago
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What are some alternatives?

When comparing CrossBrowdy and Unigine, you can also consider the following products

JavaScript - Lightweight, interpreted, object-oriented language with first-class functions

Unity - The multiplatform game creation tools for everyone.

Qt - Powerful, flexible and easy to use, Qt will help you not only meet your tight deadline, but also reduce the maintainable code by an astonishing percentage.

Blender - Blender is the open source, cross platform suite of tools for 3D creation.

WebGL - WebGL is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.