bundle is a quick and easy way to bundle your projects, minify and see it's gzip size. It's an online tool similar to bundlephobia, but bundle does all the bundling locally on you browser and can treeshake and bundle multiple packages (both commonjs and esm) together, all without having to install any npm packages and with typescript support.
If there is something I missed, a mistake, or a feature you would like added please create an issue or a pull request and I'll try to get to it. You can contribute to this project at okikio/bundle.
You can join the discussion on Github discussions or Twitter.
You can now use search queries in bundle, all you need to do is add this to the url
?q={packages}&treeshake={methods to treeshake}
e.g.
You want react
, react-dom
, vue
, and @okikio/animate
, but only want the Animate
and toStr
methods exported from @okikio/animate
.
You would add this to the url bundlejs.com/?q=react,react-dom,vue,@okikio/animate&treeshake=[*],[*],[*],[{Animate,toStr}]
The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
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Based on our record, Godot Engine seems to be a lot more popular than bundlejs. While we know about 460 links to Godot Engine, we've tracked only 8 mentions of bundlejs. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
These numbers don't reflect anything useful. This is the total size of the code in the package, most of which will be tree-shaken. In Zod's case, the package now contains three independent sub-libraries. I recommend plugging a script into bundlejs.com[0] to see bundle size numbers for a particular script [0] https://bundlejs.com. - Source: Hacker News / 21 days ago
[bundlejs](https://bundlejs.com/) is the better alternative to check your dependency sizes with. - Source: Hacker News / 3 months ago
I was closing out some long lived issues over on bundlejs, when issue #50 reminded me of the ongoing debate about how bundlejs should handle the ESM and CJS packages. - Source: dev.to / almost 2 years ago
Still, I'm not really sure about its dependencies: it lists react and @tanstack/react-query (as opposed to @tanstack/query-core) and bundlejs reports 124KB gzipped. Also, while using it, you still need to refer to their react docs (that documentation is really good and has a lot of examples) but not everyone will be thrilled about checking a react documentation when they're using an angular package. Source: almost 2 years ago
It's somewhere in between. React as a lib and architecture _is_ platform-agnostic. The core logic is defined in the `react-reconciler` package. It contains all the implementation of rendering components, diffing trees, managing state, and running effects, as well as all the "Suspense" implementation. However, the way `react-reconciler` works is that it's built _into_ each platform-specific renderer... - Source: Hacker News / almost 2 years ago
> I failed to fairly evaluate my options at the start of the project. The more projects I do, the more time I find that I dedicate to just planning things up front. Sometimes it's fun to just open a game engine and start playing with it (I too have an unfair bias in this area, but towards Godot [https://godotengine.org/]), but if I ever want to build something to release, I start with a spreadsheet. - Source: Hacker News / about 1 month ago
It’s definitely niche, but one of the best presentations I’ve ever seen was done in godot [0] One of my coworkers copied our PowerPoint theme, built a super basic presentation mode with transitions and used the engine for interactive demos live in the slides running the code. [0] https://godotengine.org/. - Source: Hacker News / about 1 month ago
Historically, open-source software has played a critical role in democratizing the development process. Platforms like Blender for 3D modeling and Godot Engine for game creation have revolutionized the creative process, offering free and powerful alternatives to proprietary solutions. By integrating these tools, The Sandbox leverages the robustness of community-driven technology and innovative coding practices... - Source: dev.to / 3 months ago
> Godot is a game engine. https://godotengine.org Yeah, I knew that, and precisely because of that I assumed it's a typo :) We have a native Python client. We can take a look if it works from Godot. Do you know if this is a popular use case? - Source: Hacker News / 3 months ago
Https://godotengine.org Supabase has unofficial support. https://github.com/supabase-community/godot-engine.supabase/... Thanks for responding! I'm about 60% done with my current project so I don't think I'll be up to migrate( again, originally I started with Firebase), but I still definitely consider Gel for future projects. Or if... - Source: Hacker News / 3 months ago
BundlePhobia - Find the performance impact of adding a npm package to your bundle.
Unity - The multiplatform game creation tools for everyone.
Webpack - Webpack is a module bundler. Its main purpose is to bundle JavaScript files for usage in a browser, yet it is also capable of transforming, bundling, or packaging just about any resource or asset.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
esbuild - An extremely fast JavaScript bundler and minifier
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.