bundle is a quick and easy way to bundle your projects, minify and see it's gzip size. It's an online tool similar to bundlephobia, but bundle does all the bundling locally on you browser and can treeshake and bundle multiple packages (both commonjs and esm) together, all without having to install any npm packages and with typescript support.
If there is something I missed, a mistake, or a feature you would like added please create an issue or a pull request and I'll try to get to it. You can contribute to this project at okikio/bundle.
You can join the discussion on Github discussions or Twitter.
You can now use search queries in bundle, all you need to do is add this to the url
?q={packages}&treeshake={methods to treeshake}
e.g.
You want react
, react-dom
, vue
, and @okikio/animate
, but only want the Animate
and toStr
methods exported from @okikio/animate
.
You would add this to the url bundlejs.com/?q=react,react-dom,vue,@okikio/animate&treeshake=[*],[*],[*],[{Animate,toStr}]
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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than bundlejs. While we know about 204 links to Unity, we've tracked only 8 mentions of bundlejs. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
These numbers don't reflect anything useful. This is the total size of the code in the package, most of which will be tree-shaken. In Zod's case, the package now contains three independent sub-libraries. I recommend plugging a script into bundlejs.com[0] to see bundle size numbers for a particular script [0] https://bundlejs.com. - Source: Hacker News / 21 days ago
[bundlejs](https://bundlejs.com/) is the better alternative to check your dependency sizes with. - Source: Hacker News / 3 months ago
I was closing out some long lived issues over on bundlejs, when issue #50 reminded me of the ongoing debate about how bundlejs should handle the ESM and CJS packages. - Source: dev.to / almost 2 years ago
Still, I'm not really sure about its dependencies: it lists react and @tanstack/react-query (as opposed to @tanstack/query-core) and bundlejs reports 124KB gzipped. Also, while using it, you still need to refer to their react docs (that documentation is really good and has a lot of examples) but not everyone will be thrilled about checking a react documentation when they're using an angular package. Source: almost 2 years ago
It's somewhere in between. React as a lib and architecture _is_ platform-agnostic. The core logic is defined in the `react-reconciler` package. It contains all the implementation of rendering components, diffing trees, managing state, and running effects, as well as all the "Suspense" implementation. However, the way `react-reconciler` works is that it's built _into_ each platform-specific renderer... - Source: Hacker News / almost 2 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
BundlePhobia - Find the performance impact of adding a npm package to your bundle.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Webpack - Webpack is a module bundler. Its main purpose is to bundle JavaScript files for usage in a browser, yet it is also capable of transforming, bundling, or packaging just about any resource or asset.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
esbuild - An extremely fast JavaScript bundler and minifier