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I'm familiar with asyncrun.vim, but it outputs as quickfix. I specifically want to filter editor text (as stdin/stdout). Source: about 1 year ago
If you want to open a new terminal in the CWD of neovim, you couls either use neovim's built in terminal or, if it needa to be kitty, use the neovim AsyncRun-plugin and start kitty with the necessary command-line options to start in neovims's CWD(I uae this with Alacritty instead of Kitty). Source: over 1 year ago
For running the file there are several tools. I have been using asynctasks.vim which is built on top of asyncrun.vim which I usually use to open a tmux pane and run the code/test. I've been looking at switching to overseer.nvim but haven't yet. I use justfiles to define all of my tasks. Source: over 1 year ago
I can :Man blah to look up docs or :AsyncRun to build/run with jumpable output in the quickfix. Doing it within vim means I can pull from any register for pasting, yank without a mouse, hide buffers or move them to tabs, etc. Source: over 1 year ago
I use asyncrun.vim to see compile output as it happens (line by line instead of the whole dump when compile completes) and asynchronously (so I can keep navigating around). Source: over 1 year ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 9 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 9 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: about 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: about 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: about 1 year ago
Vim-Plug - :hibiscus: Minimalist Vim Plugin Manager. Contribute to junegunn/vim-plug development by creating an account on GitHub.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Flecs - Multi-threaded Entity Component System written for C89 & C99
Unity - The multiplatform game creation tools for everyone.
EnTT - Header-only C++ game development library with innovative ECS (Entity-Component-System).
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.