Software Alternatives, Accelerators & Startups

Amazon GameLift VS Unity Multiplayer

Compare Amazon GameLift VS Unity Multiplayer and see what are their differences

Amazon GameLift logo Amazon GameLift

Amazon Gamelift is a dedicated server platform for online video gaming. Notable customers include High Horse Entertainment, Wargaming Mobile, Gearbox Software, Aon Interactive and Proletariat, Inc... read more.

Unity Multiplayer logo Unity Multiplayer

Create real-time, networked games.
  • Amazon GameLift Landing page
    Landing page //
    2023-03-23
  • Unity Multiplayer Landing page
    Landing page //
    2023-08-17

Amazon GameLift videos

Amazon Gamelift: Amazon Gamelift Dedicated Game Server Hosting Made Easy

More videos:

  • Review - Creating realtime game servers in minutes with Amazon GameLift

Unity Multiplayer videos

No Unity Multiplayer videos yet. You could help us improve this page by suggesting one.

+ Add video

Category Popularity

0-100% (relative to Amazon GameLift and Unity Multiplayer)
Game Development
63 63%
37% 37
Developer Tools
0 0%
100% 100
Game Engine
78 78%
22% 22
3D Game Engine
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, Amazon GameLift should be more popular than Unity Multiplayer. It has been mentiond 13 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Amazon GameLift mentions (13)

  • Why does BHVR refuse to acknowledge this? I went out of my way to upgrade my internet since 2021 to have 35-45ms ping, but killers like this can VPN or play on dial-up and it goes in their favour? Why am I being punished for having good internet?
    You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: 11 months ago
  • Nexon's in-house notice spread in KR community
    There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: about 1 year ago
  • Looking for free advice
    Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
  • I'm monitoring network traffic of my Playstation and noticed increased numbers of p2p-hosted games instead of dedicated servers
    On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
  • What's New with AWS: Amazon GameLift launches new console experience
    Amazon GameLift now offers a new console experience that provides a more intuitive way to manage and scale your game servers on AWS. The redesigned console has new left-hand navigation that makes it easy to switch between various GameLift features such as managing and creating builds, scripts, fleets, FlexMatch, and includes helpful resource links like “Prepare to launch”, and service quotas. The new interface... - Source: dev.to / almost 2 years ago
View more

Unity Multiplayer mentions (2)

  • 3D models, avatars, gestures
    Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: about 1 year ago
  • I teach Unreal. I had an easier time making my game in LittleBigPlanet. That cannot be right, what am I missing.
    I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: about 2 years ago

What are some alternatives?

When comparing Amazon GameLift and Unity Multiplayer, you can also consider the following products

BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.

Photon Engine - Independent networking engine and multiplayer platform.

XInput - XInput is an API that allows applications to receive input from the Xbox Controller for Windows.

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.

LibGDX - Libgdx is a Java game development framework that provides a unified API that works across all...

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.