Software Alternatives & Reviews

Amazon GameLift VS Nakama

Compare Amazon GameLift VS Nakama and see what are their differences

Amazon GameLift logo Amazon GameLift

Amazon Gamelift is a dedicated server platform for online video gaming. Notable customers include High Horse Entertainment, Wargaming Mobile, Gearbox Software, Aon Interactive and Proletariat, Inc... read more.

Nakama logo Nakama

Nakama is an open-source distributed social and realtime server for games and apps.
  • Amazon GameLift Landing page
    Landing page //
    2023-03-23
  • Nakama Landing page
    Landing page //
    2023-07-20

Amazon GameLift videos

Amazon Gamelift: Amazon Gamelift Dedicated Game Server Hosting Made Easy

More videos:

  • Review - Creating realtime game servers in minutes with Amazon GameLift

Nakama videos

Nakama - Review by efood

More videos:

  • Review - [ REVIEW OP 975 ] ZEUS Nakama Ke-11??? Menantang Aliansi Yonko!!!

Category Popularity

0-100% (relative to Amazon GameLift and Nakama)
Game Development
60 60%
40% 40
Developer Tools
0 0%
100% 100
Game Engine
100 100%
0% 0
App Development
0 0%
100% 100

User comments

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Social recommendations and mentions

Nakama might be a bit more popular than Amazon GameLift. We know about 14 links to it since March 2021 and only 13 links to Amazon GameLift. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Amazon GameLift mentions (13)

  • Why does BHVR refuse to acknowledge this? I went out of my way to upgrade my internet since 2021 to have 35-45ms ping, but killers like this can VPN or play on dial-up and it goes in their favour? Why am I being punished for having good internet?
    You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: 11 months ago
  • Nexon's in-house notice spread in KR community
    There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: about 1 year ago
  • Looking for free advice
    Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
  • I'm monitoring network traffic of my Playstation and noticed increased numbers of p2p-hosted games instead of dedicated servers
    On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
  • What's New with AWS: Amazon GameLift launches new console experience
    Amazon GameLift now offers a new console experience that provides a more intuitive way to manage and scale your game servers on AWS. The redesigned console has new left-hand navigation that makes it easy to switch between various GameLift features such as managing and creating builds, scripts, fleets, FlexMatch, and includes helpful resource links like “Prepare to launch”, and service quotas. The new interface... - Source: dev.to / almost 2 years ago
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Nakama mentions (14)

  • Next steps for Postgres pluggable storage
    To add more detail on the recent work on the ZHeap storage engine. We (Heroic Labs) sponsored work for the Cybertec team to bring it up to date with latest improvements and changes with Postgres' pluggable storage engine:. Source: 12 months ago
  • Is there anyway to create an “online guild” system in my idle game.
    You can do that, but for what platform? html5? windows? android?, the most easiest way is use firestore a service from firebase (offer a free tier), it is the easiest way not the better, other way is use a service like nakama that is more professional and something in the middle can be mmm pocketbase or supabase. Source: about 1 year ago
  • Starred a game and want to make multi-player like stardew, tips?
    I recommend the backend solution called Nakama since you’re using Godot: https://heroiclabs.com/. Source: about 1 year ago
  • I discover that MMORPG are really hard to make
    I read using nakama server for this is convinient. Https://heroiclabs.com/. Source: about 1 year ago
  • Recommendations for Tech for 1v1 RTS Indie Game
    Does anyone have recommendations on what to use? I've done a bit of research and found https://heroiclabs.com/. It's a bit unclear to me if it actually supports server side state because it talks about 'hosts' a bit, but I think it does...and it seems like you can host it yourself to avoid the $600 a MONTH! pricetag. But any other recommendations? Has anyone used heroic before? Source: about 1 year ago
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What are some alternatives?

When comparing Amazon GameLift and Nakama, you can also consider the following products

BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

XInput - XInput is an API that allows applications to receive input from the Xbox Controller for Windows.

Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.

LibGDX - Libgdx is a Java game development framework that provides a unified API that works across all...

Thinstation - Thinstation is a basic and small, yet very powerful, open source thin client operating system...