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Based on our record, Amazon GameLift should be more popular than Google Game Servers. It has been mentiond 13 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: 11 months ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: about 1 year ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
Amazon GameLift now offers a new console experience that provides a more intuitive way to manage and scale your game servers on AWS. The redesigned console has new left-hand navigation that makes it easy to switch between various GameLift features such as managing and creating builds, scripts, fleets, FlexMatch, and includes helpful resource links like “Prepare to launch”, and service quotas. The new interface... - Source: dev.to / almost 2 years ago
Take a look at my post further up. I think something similar was done for Niantic, and I wouldn't be surprised if some of these publishers also have sweetheart Play deals: https://cloud.google.com/solutions/games. - Source: Hacker News / 6 months ago
For those who don't know what I am talking about, go to https://cloud.google.com/solutions/games and check the partners. Something very interesting on that list. What do you guys think is going on behind the curtains? Source: about 1 year ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
I am seeing new server locations for online play, all of them are run by Google, which provides dedicated server services for video games. The new locations I am seeing are:. Source: almost 2 years ago
My tests show that PES 2021 connects to the opponent's IP address directly, which is an evidence that matches are "player-hosted". That evidence is gone in eFootball, and now you have absolutely no evidence to support that eFootball is still running on "player-hosted" (p2p) model. It does not make any sense for Konami to pay Google for servers if it's not to use their Game Servers service. Source: almost 2 years ago
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