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This remineds me of Haxe[1]. I like Wax better because of the Common-Lisp-like syntax. [1]: https://haxe.org. - Source: Hacker News / 18 days ago
I thought this was a three.js demo but it's actually built with a language called haxe [1]. I've never heard of this language before and looks really cool. Makes me want to play with it! [1] https://haxe.org/. - Source: Hacker News / about 2 months ago
The Haxe programming language (https://haxe.org/). It's insane how unpopular this is compared to its value. "Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode." It's mostly popular in game dev circles, and is used by:... - Source: Hacker News / 5 months ago
For those interested in cross platform game development, don't forget https://haxe.org/! The usefulness / popularity ratio is very high on this one :). - Source: Hacker News / 7 months ago
I really enjoyed programming in AS3, and https://haxe.org/ was really helpful at the time to make development easier. Source: 12 months ago
Been tinkering in the Haxe programming language recently. I definitely suggest checking it out, but one thing I liked was private constants. I know other languages have this, but its where I've encountered it most recently. Source: about 1 year ago
The game was written in Haxe (the language) and OpenFL (the engine). Source: about 1 year ago
Something like Haxe? https://haxe.org/ Obviously not “any” language but it has more compile targets than your average bear. - Source: Hacker News / about 1 year ago
Hello, fellow NeoVim enthusiasts! Today, I'm excited to introduce a new toolchain for building neovim plugins using Haxe. Haxe is a statically typed language that is known for its safety and efficiency, making it a great choice for building complex applications. Source: about 1 year ago
Seems like Haxe (https://haxe.org/) might be fun for you. Per others, though, perhaps it's the motivation that's required. Do you want to write games? - Source: Hacker News / about 1 year ago
A chunk of the Flash game developer community went to HaXe (https://haxe.org/), so you might like using HaXe. Source: over 1 year ago
There is https://haxe.org/ and I think there are a few projects for converting actionscript to haxe. Source: over 1 year ago
Is it somehow comparable to Haxe? (https://haxe.org/). - Source: Hacker News / over 1 year ago
On the other end of the spectrum, there is also Haxe which instead provides a language and syntax similar to ActionScript (which is used in Flash files) that can target a multitude of platforms with one codebase. Haxe also has tools to help convert ActionScript codebases to Haxe which has been met with moderate success. - Source: dev.to / over 1 year ago
They actually create/use Hack. Haxe is something else. Source: almost 2 years ago
Dicey Dungeons is created with Haxe, using my own framework, which is an extension on top of OpenFL and HaxeStarling. Source: almost 2 years ago
Haxe is worth a look too. Very mature and compiles to lots of targets: https://haxe.org/. Source: almost 2 years ago
It is nice to see that finally this can be done in the web. I worked a bit in web-based sound around 2008 for the music playback in some Flash games[0] I was working on and at the time sound was woefully limited. I wanted to use MOD music because of their much smaller size (i wanted to keep my games less than 1MB in size because at the time many people had slow connections and really you didn't want people to wait... - Source: Hacker News / almost 2 years ago
Err. "Which topics are you missing?" I don't think you even started :) What about haskell/ocaml/erlang? Leaving Prolog aside, what about Lua/Julia? How do they fit into your table? Derivatives like Scala/Kotlin with a target of JVM. Or go/rust/C# with the target to Webassembly. What about MS CRT and their lot of enterprise dev languages? Good concepts from "more mature" languages propagate into modern - like... Source: almost 2 years ago
- There are also languages that transpile to C and help you avoid build system PAIN (take https://haxe.org/ for an example). Source: almost 2 years ago
I don't know if it is considered "easy" but I use Haxe. I think that it is pretty easy to understand and it compiles directly to c++ (one of the, when even the fastest programming language) which is a big plus (especially in game dev and such). Source: almost 2 years ago
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