Open Source
Cube 2: Sauerbraten is open-source, allowing developers and enthusiasts to modify and enhance the game, fostering a community-driven development process.
Real-time Level Editing
The game features an innovative real-time level editing system that allows players to create and edit maps collaboratively while playing.
Cross-Platform
The game is available on multiple platforms, including Windows, Linux, and macOS, making it accessible to a wider audience.
Fast-paced Gameplay
Sauerbraten offers classic fast-paced first-person shooter (FPS) action with various game modes, providing an engaging experience for FPS enthusiasts.
Active Community
The game has an active player community and a rich repository of user-generated content, keeping the gameplay experience fresh and diverse.
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The latest comments about Cube 2 (Sauerbraten) on Reddit. This can help you find out how popualr the product is and what people think about it.
I was always inspiring the level editor in Cube 2: Sauerbraten (http://sauerbraten.org). This seems like an alternative to BSP approach which was more popular at the time. But I think this game's octree-based solution has more potential than just the render and raycast logic implemented in the engine. You could potentially make the entire level fully destructible and keep it optimized at the same time. The level... - Source: Hacker News / 2 months ago
This makes me want to make a Lego Sauerbraten map. Source: over 1 year ago
Out of curiosity I landed at http://sauerbraten.org and was not disappointed by the video. - Source: Hacker News / over 1 year ago
The editors are basically immediately off limits for anyone who wants to mod the base game rapidly for their own enjoyment. A concept like http://sauerbraten.org/ is interesting, but seems to not have taken off for various reasons. Lesson learned I guess is that being able to customize is not everything. - Source: Hacker News / almost 2 years ago
N-Space 2 will let you build on multiple levels of detail. Instead of a single size of cube, there is an adjustable "grid" which scales from 1/16 of a block to 2 blocks. This massively expands the possibilities for modelling. I was inspired by the Cube 2 engine, which has a similar approach to building on different levels of detail. Source: over 2 years ago
This might help, sounds like an unreal or quake game. Maybe Cube 2 Sauerbraten as well. Source: over 2 years ago
I have only a passing familiarity with Cube 2:Sauerbraten but a quick bit of searching led me to this page:. Source: over 2 years ago
I remain impressed by how fast iterating on levels is in Cube 2 engine games such as Sauerbraten, but an octree approach to level design also comes with its own limits. I don't think this approach to editing would be a good fit for Godot, but it's interesting nonetheless. Source: over 2 years ago
While not as populated as it used to be, I feel it's worth mentioning Sauerbraten. It's a neat open-source arena shooter that I put many hours into back in the day (like, 2012). Just launched it up recently and it's still fun! Source: over 2 years ago
Check out this game its like quake and its fucking awesome http://sauerbraten.org/. Source: over 2 years ago
Sauerbraten: http://sauerbraten.org/ But I do not play it anymore. I fear it would become too addictive again. - Source: Hacker News / about 3 years ago
Sauerbraten (previously known as Cube) was always a favourite of mine, with the added twist that the game itself was also the level editor, and different players could be in different "modes" in the same map - a group of people CTFing, while others deathmatched, and a couple of others were literally redrawing the map as they played. I see there's even a release of it that's not that old - I remember it from about... - Source: Hacker News / about 3 years ago
Do you have issues with any other OpenGL apps in fullscreen? For example, can you run Sauerbraten in fullscreen? Source: about 3 years ago
If you like fast paced FPS games like Quake, Cube 2: Sauerbraten is a really fun free game, that will run very good with maxed out settings. Just make sure you have a mouse :P. Source: about 3 years ago
Setting the display to 144 hurts nothing, well the display may use more electricity but that is it, you are probably not gonna get over 60fps with a 1050 ti, you will probably not notice a difference in that game, but you can play sauerbraten and you will see the difference. Source: over 3 years ago
Just gonna assume be less demanding you mean sauerbraten. Source: over 3 years ago
Real talk, if anyone remembers a free FPS called Sauerbraten (Holy shit it updated last year) from 5-7 years ago, I was good at that game using the trackpad on my mom's old Mac laptop in highschool. Source: over 3 years ago
It's not appealing enough then, and I think figuring out why might be an angle worth pursuing. "Setting up a bunch of ini files and NAT loopback" does sound like accidental complexity that could be eliminated. It's the kind of stuff I did when I was a kid, and I no longer have patience to bother with; I imagine that, for the younger generation of software developers, it's way beyond their comfort... - Source: Hacker News / over 3 years ago
Http://sauerbraten.org/ could be useful to create maps. - Source: Hacker News / over 3 years ago
Sauerbraten. It's a Quake-like FPS with a subdividable multiplayer level editor based on cubes...basically Minecraft before Minecraft. Source: almost 4 years ago
Most of id Software's games (Doom, Quake, Wolfenstein, etc...) are open source. But to be fair, they were open sourced after they had become last gen's tech. As far as open source from the get-go, there is Cube and Cube 2. Interestingly enough, the Cube engine allowed you to build block-based worlds since early 2000's, predating Dwarf Fortress and Minecraft. Source: almost 4 years ago
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