Software Alternatives & Reviews

Open Simulator

OpenSimWorld
  1. Directory of 3D worlds connected through the hypergrid

    #Virtual Reality #Virtual Worlds #Games 12 social mentions

  2. FPS game and engine
    It's not appealing <i>enough</i> then, and I think figuring out why might be an angle worth pursuing. "Setting up a bunch of ini files and NAT loopback" does sound like accidental complexity that could be eliminated. It's the kind of stuff I did when I was a kid, and I no longer have patience to bother with; I imagine that, for the younger generation of software developers, it's <i>way</i> beyond their comfort zone. Since I haven't actually tested Open Simulator yet, I hesitate to speculate on what the actual problems might be. But, for example, I've been looking for an easy way to have a persistent 3D world with optional VR support, that I could easily script to my heart's content. Something closer to Cube/Sauerbraten[0] or Minecraft, with an embedded code editor, than to Unity or Unreal Engine. Something that I could drop into, play around a bit, tweak a little bit, and come back later. I had an idea that we could make a kind of "digital twin" of our local Hackerspace, to prototype some ideas faster than in our real one. Open Simulator looks like it could be just it - so every piece of friction that makes it hard for me to set up the persistent world, build the rooms, build the doodads, script them, and get other HS members to join - I'd consider these to be adoption/interest limiters for the tech-inclined crowd. -- [0] - http://sauerbraten.org/.

    #Games #Data Dashboard #Action 24 social mentions

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