Based on our record, PixiJS seems to be a lot more popular than Zdog. While we know about 68 links to PixiJS, we've tracked only 4 mentions of Zdog. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Some time ago I found zdog - it's a lightweight 3D javascript engine, for canvas or SVG. If you check out its site, you'll see it described as pseudo 3D. What does that mean? Basically zdog holds a model of 3D shapes, but renders everything as 2D flat shapes. - Source: dev.to / about 1 year ago
For some reason could not paste more links into my last comment so here are some other thoughts on things to do too. Zdog: Https://zzz.dog/ This one is a way to do vector pseudo 3d illustrations on the web, but it mostly just has a simple rotation not much beyond that. Source: over 1 year ago
Hi, I am trying to make a 3D editor for the Zdog library. Source: almost 2 years ago
For this project, I'm tinkering with ZDog (https://zzz.dog/) a nifty little flat-shaded pseudo-3d engine for the browser, written in Javascript. It's pretty simple as 3d engines go, but as one might expect, it's heavily structured around OOP and mutable objects, and makes extensive use of Javascript prototypal inheritance. Source: almost 2 years ago
The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / 2 months ago
Https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :). - Source: Hacker News / 3 months ago
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself. - Source: dev.to / 5 months ago
Https://openarena.live/ There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines Or PixiJS for 2D: https://pixijs.com/. - Source: Hacker News / 7 months ago
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi. - Source: dev.to / 7 months ago
Pixi.js - Fast lightweight 2D library that works across all devices
Three.js - A JavaScript 3D library which makes WebGL simpler.
Anime.js - Lightweight JavaScript animation library
Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
Substance - A JavaScript library for web-based content editing
p5.js - JS library for creating graphic and interactive experiences