Vuo is a kit for making a million different projects — apps, videos, prototypes, plugins, exhibits, live performance effects, and more. Even if you don't have programming experience, Vuo lets you build your own stuff for Mac.
Based on our record, Pixi.js should be more popular than Vuo. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Thought I'd share my thoughts of building a native Mac app using a pretty niche tool — using a nocode tool called Vuo, and in the process, share a little perspective from someone who's used no-code tools for many, many years and seen similar patterns. Source: over 2 years ago
For those interested, I'm building this using a (mostly) odd no-code tool called Vuo. A Windows version is on the map…sometime…so yes, obviously this is not really for gamers (who are primarily on Windows anyway), but more for those streaming artwork, or doing online teaching etc. Source: over 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 28 days ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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