D3 allows you to bind arbitrary data to a Document Object Model (DOM), and then apply data-driven transformations to the document. For example, you can use D3 to generate an HTML table from an array of numbers. Or, use the same data to create an interactive SVG bar chart with smooth transitions and interaction.
D3 is not a monolithic framework that seeks to provide every conceivable feature. Instead, D3 solves the crux of the problem: efficient manipulation of documents based on data. This avoids proprietary representation and affords extraordinary flexibility, exposing the full capabilities of web standards such as HTML, SVG, and CSS. With minimal overhead, D3 is extremely fast, supporting large datasets and dynamic behaviors for interaction and animation. D3’s functional style allows code reuse through a diverse collection of official and community-developed modules.
Based on our record, D3.js seems to be a lot more popular than Pixi.js. While we know about 167 links to D3.js, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
Do you mean something for data visualization, or tricks condensing large data sets with cursors? https://d3js.org/ Best of luck =3. - Source: Hacker News / about 2 months ago
Document address: D3.js Official Document. - Source: dev.to / 4 months ago
D3.js: One of the most popular JavaScript visualization libraries. - Source: dev.to / 7 months ago
A Dependency is an npm package that our code depends on in order to be able to run. Some popular packages that can be added as dependencies are lodash, D3, and chartjs. - Source: dev.to / 7 months ago
RacingBars is an open-source, light-weight (~45kb gzipped), easy-to-use, and feature-rich javascript library for bar chart race, based on D3.js. - Source: dev.to / 9 months ago
Anime.js - Lightweight JavaScript animation library
Chart.js - Easy, object oriented client side graphs for designers and developers.
p5.js - JS library for creating graphic and interactive experiences
Highcharts - A charting library written in pure JavaScript, offering an easy way of adding interactive charts to your web site or web application
Three.js - A JavaScript 3D library which makes WebGL simpler.
Plotly - Low-Code Data Apps