I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Vue.js seems to be a lot more popular than raylib. While we know about 342 links to Vue.js, we've tracked only 6 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I am currently working on upgrading an existing Vue project from version 2 to 3, which involves Quite some breaking changes. I don't want to go into the details, But at one point it was useful to find all elements of a certain Vue component that were not self-closed. In this Specific, case it was about a base-input component. The following cases were of interest to me:. - Source: dev.to / 7 days ago
Nuxt is an open-source framework for building performant websites and full-stack applications using Vue.js. It provides performance and SEO benefits, and adds full-stack capabilities for Vue apps. - Source: dev.to / about 1 month ago
As you can see, it's a simple Single Page Application built with Vue.js where our users can sign up / sign in with a few clicks. - Source: dev.to / about 2 months ago
Similarly to Promises/A+, this effort focuses on aligning the JavaScript ecosystem. If this alignment is successful, then a standard could emerge, based on that experience. Several framework authors are collaborating here on a common model which could back their reactivity core. The current draft is based on design input from the authors/maintainers of Angular, Bubble, Ember, FAST, MobX, Preact, Qwik, RxJS, Solid,... - Source: dev.to / about 2 months ago
Vue.js is an open source web framework that makes developing web applications easier. - Source: dev.to / about 2 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: almost 3 years ago
React - A JavaScript library for building user interfaces
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Svelte - Cybernetically enhanced web apps
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
AngularJS - AngularJS lets you extend HTML vocabulary for your application. The resulting environment is extraordinarily expressive, readable, and quick to develop.
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.