Based on our record, Electron should be more popular than Urho3D. It has been mentiond 14 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You might give rbfx a look. It is an actively developed fork of Urho3D that has pretty decent, and actively developed, 3D rendering. Source: almost 3 years ago
You might give rbfx a try. It's a fork of Urho3D which is also good, though aging. While they do verge into engine territory, they're not editor-based as Unity and Godot are, and in fact the editors for each are quite rudimentary and unfinished. For a programming-centric workflow, they're pretty nice. Source: about 3 years ago
Urho3D is a C++ engine that provides rendering (D3D, OpenGL, WebGL) as well as numerous other capabilities. Works on many platforms. Has and editor, but it is not central to the process and isn't really complete anyway. Source: about 3 years ago
Urho3D or its recent fork rbfx are good choices. Numerous supported platforms, 2D and 3D, scripting with AngelScript or Lua if desired, etc. Source: about 3 years ago
It's coded in C++, Urho3D is used to display graphics and sounds. Source: about 3 years ago
So we talked a lot about the Atomic Design Principle, but you could just use that in any system and start creating. You could have Angular components, React Components, and Vue Components. But if you notice these don't easily work Everwhere. So the solution is to use Web Components because the modern browser can already understand these, and any Front-End framework can then utilize these components. You can use... - Source: dev.to / 5 months ago
For the longest time, building desktop apps was a daunting task to web developers. That is, until technologies like Electron made creating these apps more approachable to a wider audience. Today, we’ve got a wide array of native applications built with solutions like Electron, Tauri, Capacitor, and many more. While these are great solutions, sometimes configuration can be tricky and the applications we create can... - Source: dev.to / 7 months ago
I make a new Adapter for SvelteKit apps that prerenders your entire site as a collection of static files for use with Electron. - Source: dev.to / about 1 year ago
Electron is a cross-platform shell — a user interface for accessing operating system services both via command line (CLI) and graphical user interface (GUI). - Source: dev.to / about 1 year ago
Electron (https://electronjs.org/) is a framework for developing cross-platform desktop applications using JavaScript, HTML, and CSS. This is the technology behind many popular apps like Slack, Discord and Visual Studio Code. Join for discussions around Electron! Source: over 1 year ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Flutter.dev - Build beautiful native apps in record time 🚀
Godot Engine - Feature-packed 2D and 3D open source game engine.
Qt - Powerful, flexible and easy to use, Qt will help you not only meet your tight deadline, but also reduce the maintainable code by an astonishing percentage.
Unity - The multiplatform game creation tools for everyone.
React Native - A framework for building native apps with React