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Give ModernGL a try, it makes openGL much less awful to work with. Source: over 2 years ago
It uses the python library ModernGL to interface with OpenGL and execute compute shaders, that way it can handle up to 2^26 slimes at 60 fps. I would highly suggest watching Sebastian's video, as it is, as always, awesome. Source: about 3 years ago
Unity - The multiplatform game creation tools for everyone.
PyOpenGL - Python bindings for OpenGL API.
Godot Engine - Feature-packed 2D and 3D open source game engine.
OpenGL - OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics...
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.