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Give ModernGL a try, it makes openGL much less awful to work with. Source: over 2 years ago
It uses the python library ModernGL to interface with OpenGL and execute compute shaders, that way it can handle up to 2^26 slimes at 60 fps. I would highly suggest watching Sebastian's video, as it is, as always, awesome. Source: about 3 years ago
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
PyOpenGL - Python bindings for OpenGL API.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
WebGL - WebGL is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser.
Unity - The multiplatform game creation tools for everyone.