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Give ModernGL a try, it makes openGL much less awful to work with. Source: over 2 years ago
It uses the python library ModernGL to interface with OpenGL and execute compute shaders, that way it can handle up to 2^26 slimes at 60 fps. I would highly suggest watching Sebastian's video, as it is, as always, awesome. Source: about 3 years ago
PyOpenGL - Python bindings for OpenGL API.
raylib - Cross-platform, open-source game development library in C.
WebGL - WebGL is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser.
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Metal - Apple's low-level, hardware-accelerated 3D graphic and compute shader API.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...