NATS.io is a connective technology for distributed systems and is a perfect fit to connect devices, edge, cloud or hybrid deployments. True multi-tenancy makes NATS ideal for SaaS and self-healing and scaling technology allows for topology changes anytime with zero downtime.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than NATS. It has been mentiond 198 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / 21 days ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / about 2 months ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 6 months ago
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms. - Source: dev.to / 7 months ago
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files. Source: 7 months ago
That sounds awesome. I have actually been working on something similar myself. I have been building a distributed NATS[0] cluster to funnel data down from the internet and index it locally. I also have a local Ollama box wired up to try to do some NLP on it. I started with Benthos to pull in, but since the recent license changes[1] I am rethinking that :( If you would like to collaborate feel free to shoot me an... - Source: Hacker News / 13 days ago
I've been happy with NATS, https://nats.io/. - Source: Hacker News / 17 days ago
Several message brokers, such as NATS and database queues, are not supported by OpenTelemetry (OTel) SDKs. This article will guide you on how to use context propagation explicitly with these message queues. - Source: dev.to / 2 months ago
Https://nats.io/ (Tracker removed) > Connective Technology for Adaptive Edge & Distributed Systems > An Introduction to NATS - The first screencast I guess I don't need to know what it is. - Source: Hacker News / 2 months ago
Pueue dumps the state of the queue to the disk as JSON every time the state changes, so when you have a lot of queued jobs this results in considerable disk io. I actually changed it to compress the state file via zstd which helped quite a bit but then eventually just moved on to running NATS [1] locally. [1] https://nats.io/. - Source: Hacker News / 3 months ago
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