This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than Pusher. It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 9 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 12 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
In this tutorial, you’ll create a Next.js project with TailwindCSS and build custom authentication pages for Clerk without the watermark. This means you’ll create a custom Clerk authentication component, allowing you to have a UI without the Clerk branding in the authentication component. You’ll then set up file uploads using Uploadcare and create custom theming with Shadcn UI for light and dark modes. A real-time... - Source: dev.to / 4 months ago
When talking about general IM applications, having the ability to speak to someone in real-time opens up the door to so many unique possibilities. Our world has become ever more connected as a result of these newfound capabilities. In todays article we will learn all about messaging as we build a real-time messaging application. The application will be able to connect to two different real-time application... - Source: dev.to / 9 months ago
For real-time notifications, Pusher’s APIs allow you to implement in-app notifications, chat features, and collaboration tools easily. You can find it here. - Source: dev.to / 9 months ago
Pusher is a cloud-hosted service that makes adding real-time functionality to applications easy. It acts as a real-time communication layer between servers and clients. This allows your backend server to instantly broadcast new data via Pusher to your Vue.js client. - Source: dev.to / 10 months ago
Feature request received! Pusher as in this thing -- https://pusher.com/ right? Any other places you want to push to? Slack? - Source: Hacker News / 10 months ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Socket.io - Realtime application framework (Node.JS server)
Godot Engine - Feature-packed 2D and 3D open source game engine.
Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
PubNub - PubNub is a real-time messaging system for web and mobile apps that can handle API for all platforms and push messages to any device anywhere in the world in a fraction of a second without having to worry about proxies, firewalls or mobile drop-offs.