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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than fugitive (via vim). It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
I agree, navigating blame history is incredibly useful, if only to save you from asking the wrong person about a particular change. Vim's Fugitive[1] can do this and also in Textmate to. So I would hope that most editor git plugins can. 1. https://github.com/tpope/vim-fugitive. - Source: Hacker News / over 1 year ago
You'll want to invest the time in learning Magit, which will change your life once you get the hang of it (and I was a heavy user of Fugitive in Vim previously!), and it's unlikely you'll find a better integration with GDB anywhere else on the planet than with Emacs, though I can't say that empirically. You just need to take the plunge and start learning it, then cut over and take the hit in productivity one day... Source: over 1 year ago
For an option that works on Vim, if you already use tpope's vim-fugitive, there's vim-rhubarb (for GitHub) and fugitive-gitlab.vim (for GitLab). Source: almost 2 years ago
I replace vim-fugitive with :! git. Source: almost 2 years ago
The only thing I truly miss from Emacs is [Magit](https://magit.vc/) since I still consider it the best git wrapper available. It is just too good. Unfortunately [Neogit](https://github.com/TimUntersberger/neogit) is not quite there yet although I hope it makes it at some point. I didn't like [Fugitive]https://github.com/tpope/vim-fugitive), but I ended up finding a good enough workaround by using... Source: about 2 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
lazygit - Simple terminal UI for git commands.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Magit - Front-end to the git revision control system for emacs.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
tig - TIG Software Updates & Expansions. Download the most up-to-date, innovative software solutions for your TIG welder instantly to a memory card for enhanced performance.