This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than D (Programming Language). It has been mentiond 204 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 10 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
>For me the biggest gap in programming languages is a rust like language with a garbage collector, instead of a borrow checker. I cannot agree more that's the much needed sweet spot/Goldilock/etc. Personally I have been advocating this approach for some times. Apparently the language is already widely available and currently has stable and wide compiler support including the venerable GNU compiler suite (GDC). It... - Source: Hacker News / about 1 month ago
Those languages are definitely with us, https://dlang.org/ https://www.embarcadero.com/products/delphi https://www.mikroe.com/mikropascal-arm https://www.eiffel.com/ https://www.ptc.com/en/products/developer-tools/objectada. - Source: Hacker News / 11 months ago
Show examples on the main web page. Try and find an AngelScript example. It's stupidly hard. Compare it to these web sites: https://dlang.org/ https://koka-lang.github.io/koka/doc/index.html https://vale.dev/ http://mu-script.org/ https://go.dev/ https://www.hylo-lang.org/ Sadly Rust fails this too but at least the Playground is only one click away. And Rust is mainstream anyway so it doesn't matter as much. I... - Source: Hacker News / over 1 year ago
>and D The D language, that is. https://dlang.org. - Source: Hacker News / almost 2 years ago
You are both right it seems. GP seems to have omitted withour GC. Number one on your list could be Dlang no? Not affiliated. https://dlang.org/. - Source: Hacker News / almost 2 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Nim (programming language) - The Nim programming language is a concise, fast programming language that compiles to C, C++ and JavaScript.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Go Programming Language - Go, also called golang, is a programming language initially developed at Google in 2007 by Robert...
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
V (programming language) - Simple, fast, safe, compiled language for developing maintainable software.