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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Unity might be a bit more popular than Nim (programming language). We know about 204 links to it since March 2021 and only 149 links to Nim (programming language). We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
> I'm interested to see whether the final feature set will be larger than what you'd get by creating a type-safe language with a pythonic syntax and compiling that to native, rather than building custom hardware. It almost sounds like you're asking for Nim ( https://nim-lang.org/ ); and there are some projects using it for microcontroller programming, since it compiles down to C (for ESP32, last I saw). - Source: Hacker News / 14 days ago
I think Nim might be a good candidate. https://nim-lang.org. - Source: Hacker News / 2 months ago
It’s not popular compared to Go/Rust, but many find Nim scratches that itch: https://nim-lang.org/. - Source: Hacker News / 2 months ago
FWIW, Nim (the programming language) is certainly interesting and possibly underrated. https://nim-lang.org/. - Source: Hacker News / 3 months ago
If not, Nim is probably the closest most 'Python-like' language that is almost as fast as C. https://nim-lang.org/. - Source: Hacker News / 6 months ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 10 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
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