Software Alternatives, Accelerators & Startups

Ungit VS EnTT

Compare Ungit VS EnTT and see what are their differences

Ungit logo Ungit

Web-based and intuitive UI for git.

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • Ungit Landing page
    Landing page //
    2022-11-01
  • EnTT Landing page
    Landing page //
    2023-09-05

Ungit videos

Ungit introduction

EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to Ungit and EnTT)
Git
100 100%
0% 0
Programming
0 0%
100% 100
Git Tools
100 100%
0% 0
Developer Tools
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, EnTT seems to be more popular. It has been mentiond 32 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Ungit mentions (0)

We have not tracked any mentions of Ungit yet. Tracking of Ungit recommendations started around Mar 2021.

EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 2 months ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 9 months ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 12 months ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 12 months ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: about 1 year ago
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What are some alternatives?

When comparing Ungit and EnTT, you can also consider the following products

GitKraken - The intuitive, fast, and beautiful cross-platform Git client.

Flecs - Multi-threaded Entity Component System written for C89 & C99

SmartGit - SmartGit is a front-end for the distributed version control system Git and runs on Windows, Mac OS...

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

SourceTree - Mac and Windows client for Mercurial and Git.

Entitas - Entity Component System Framework for C# and Unity