Based on our record, Trix should be more popular than Pixi.js. It has been mentiond 12 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Trix is simple and easy to use for basic writing like a blog. It’s what Basecamp and HEY both use (it was built by 37signals and is the default in Rails) https://trix-editor.org/. - Source: Hacker News / about 2 months ago
Trix was the winner. It was easy to style, is well maintained, has documentation for embedding it into a form, is easy to create custom keyboard shortcuts for, has great examples on how to save/load content or modify it with javascript. Source: 6 months ago
In some case, you may need to allow the user to upload the file in the text editor like Trix editor. However, you current configuration not allowed it, you need to configure the CORS. Here the configuration. - Source: dev.to / 12 months ago
I inspected the text editor and it looks like it's something called Trix. The example on their website has a hyperlink button. No idea how to add links in StoryGraph though, besides the workaround the other user mentioned. Maybe ask Nadia on Instagram or Twitter - she's super responsive! Source: 12 months ago
I'm sure something like Trix (used in Ruby on Rails) would probably do the job - https://trix-editor.org/. Source: about 1 year ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
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p5.js - JS library for creating graphic and interactive experiences
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