No The Book of Shaders videos yet. You could help us improve this page by suggesting one.
Based on our record, The Book of Shaders seems to be a lot more popular than GLSL Sandbox. While we know about 141 links to The Book of Shaders, we've tracked only 6 mentions of GLSL Sandbox. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I just started studying shaders. Thanks to thebookofshaders.com for getting me started. I managed to get a grasp on making moving lines with sin and cos, and that enabled me to make fancy backgrounds for my 2D game. Now I simply wanted to apply a moving sin line to a texture so I could get the classic "gleam" effect for a 2D asset in my game. But this got weird. Source: 7 months ago
Then there is a cool resource I stumbled upon while having the same need as you. It's https://thebookofshaders.com/. Source: 10 months ago
Once you learn Three.js then Master Shaders (https://thebookofshaders.com/) , (https://inspirnathan.com/topics/shaders) and Learn Signed Distance functions (https://iquilezles.org/articles/distfunctions/) which will open to new world (https://www.shadertoy.com/). Source: 11 months ago
Https://thebookofshaders.com/ is the best one! Source: 11 months ago
If you want a from scratch, low-level understanding, https://thebookofshaders.com/ is a good reference. The code there is GLSL, but the general ideas are very similar regardless of the shader language used. Source: 11 months ago
I also found this website just recently: https://webgl2fundamentals.org/ and it's something I'm definitely gonna read through fully. You may also check https://thebookofshaders.com/ for shaders tutorials (they also have a pretty good editor), https://www.shadertoy.com/ and https://glslsandbox.com/ for some shader ideas. https://iquilezles.org/ and especially his SDF tutorials on YouTube.... Source: over 1 year ago
I was messing around with this when I noticed those weird chunks. Source: over 1 year ago
(The example shader below wasn't written by me, it can be found here https://glslsandbox.com/). Source: over 1 year ago
For folks looking for something considerably more casual than shadertoy, there's also https://glslsandbox.com/ , which makes it stupid easy to grab an existing shader there, tweak 2 lines and publish the result. You probably won't gain fame or glory there, but it's a rather convenient practice ground. Source: over 1 year ago
Looks like https://glslsandbox.com/ this sort of thing. Source: over 2 years ago
Shadertoy - Build shaders, share them, and learn from the best community.
Shader Editor - Android app to create GLSL shaders and use them as live wallpaper
SHADERed - Lightweight, full-featured desktop tool for creating and testing HLSL and GLSL shaders
KodeLife - Real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad.
Shade - Pro Shader Editor - Create shaders on iPad or iPhone with a full-featured node based interface.
Shdr - Shdr is an online ESSL (GLSL) shader editor, viewer and validator powered by WebGL.