I just started studying shaders. Thanks to thebookofshaders.com for getting me started. I managed to get a grasp on making moving lines with sin and cos, and that enabled me to make fancy backgrounds for my 2D game. Now I simply wanted to apply a moving sin line to a texture so I could get the classic "gleam" effect for a 2D asset in my game. But this got weird. Source: 7 months ago
Then there is a cool resource I stumbled upon while having the same need as you. It's https://thebookofshaders.com/. Source: 10 months ago
Once you learn Three.js then Master Shaders (https://thebookofshaders.com/) , (https://inspirnathan.com/topics/shaders) and Learn Signed Distance functions (https://iquilezles.org/articles/distfunctions/) which will open to new world (https://www.shadertoy.com/). Source: 10 months ago
Https://thebookofshaders.com/ is the best one! Source: 11 months ago
If you want a from scratch, low-level understanding, https://thebookofshaders.com/ is a good reference. The code there is GLSL, but the general ideas are very similar regardless of the shader language used. Source: 11 months ago
I like shaders as much as the next guy, but this page is almost content-free. If you're looking to learn more about shaders and like interactive demos, I'd recommend: https://thebookofshaders.com/. - Source: Hacker News / 11 months ago
Warning: this is NOT simple stuff. Shaders are way harder than CSS and most typical frontend js. E.g., you're basically writing C and have to develop mathematical intuitions. You will not bang this out in a weekend. But if you get excited about these effects--this is your step-by-step path: https://thebookofshaders.com/. Source: 11 months ago
I'm trying to get comfortable with shaders as much as possible. (I'm reading up on the book of shaders to broaden my knowledge about certain principles, as until now I always winged it). Source: 12 months ago
Https://thebookofshaders.com/ This might give you some ideas too. Source: 12 months ago
So, here's my super opinionated suggestion: don't continue with Vulkan if it does not spark joy. In fact, don't start with any graphics API unless you're familiar with the graphics landscape e.g., how modern rendering engines and libraries look and feel and so on. Don't get me wrong, I'm not asking you to dropout from your graphics programming journey. My point is, you should understand the bigger picture first... Source: about 1 year ago
If you have never written a shader before, this book is a good resource on Fragment shaders: https://thebookofshaders.com. Unfortunately, it's incomplete, but it teaches you the basics of GLSL pretty well, and you can build from there. Source: about 1 year ago
You are on day one of learning a very difficult thing. Don't expect results so fast. Have you taken a look at bookofshaders yet? This channel and this channel, have some interesting shader things too. Source: about 1 year ago
The Book of Shaders https://thebookofshaders.com/ is probably the best place to learn GLSL shaders. Source: about 1 year ago
He did give a good intro to shaders but tbh https://thebookofshaders.com/ is a godsend resource, and you can learn them much better there. Source: about 1 year ago
I also found this website just recently: https://webgl2fundamentals.org/ and it's something I'm definitely gonna read through fully. You may also check https://thebookofshaders.com/ for shaders tutorials (they also have a pretty good editor), https://www.shadertoy.com/ and https://glslsandbox.com/ for some shader ideas. https://iquilezles.org/ and especially his SDF tutorials on YouTube.... Source: over 1 year ago
This is famously the definitive resource!!! https://thebookofshaders.com/ Do NOT be discouraged if it’s hard. It’s way way way harder than CSS at first. So set your expectations going in. These are hard for everyone at first—but if you keep at it, it will start to make sense. Source: over 1 year ago
As I was getting deeper into physical computing, I began to wonder on going into the more low-level stuff, making one's own libraries for components and etc.. Problem is that even with a basic knowledge of C, there is still a bunch of unknown terms and concepts. From my research I could only find very professional docs, or simple articles explaining what physical computing is in general. What I am searching for is... Source: over 1 year ago
I'm still learning this stuff myself and have gotten so much out of tutorials already. If you are looking for stuff on GLSL particle systems check out tutorials from noonesimg for some really simple methods for making the particle systems work (can do similar stuff with particlesGPU tool that comes default in TD I think). Reading thebookofshaders has really complimented these tutorials as well to make sure you... Source: over 1 year ago
And if you like, keep digging deeper here: Https://thebookofshaders.com/. Source: over 1 year ago
That said.. I've seen this recommended a lot: https://thebookofshaders.com/. Source: over 1 year ago
I found "The Book of Shaders" to be an absolutely amazing resource for learning about what shaders do from a very basic level. Bonus: it's completely interactive and free online: https://thebookofshaders.com/ Unfortunately, they never finished it. - Source: Hacker News / over 1 year ago
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