This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Tcl. While we know about 204 links to Unity, we've tracked only 6 mentions of Tcl. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Except for https://tcl.tk/ of course! - Source: Hacker News / over 1 year ago
So Lua is the new Tcl. A lightweight scripting language designed to be embedded in other programs. Then I went and looked at http://tcl.tk and it appears the current maintainers of Tcl forgot why it exists as well. ;-) Everyone hated Tcl back in the day for similar reasons. Too lightweight, no serious language features, etc... Maybe we should just use Scheme. - Source: Hacker News / over 2 years ago
Tcl (https://tcl.tk/) is actually pretty good, though I doubt it reaches the speeds Lua can. For modding, it may be enough. Source: almost 3 years ago
The main site at https://tcl.tk has lots of resources. Source: almost 3 years ago
If you're feeling bored try https://tcl.tk ;P. Source: over 3 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 9 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
KornShell - The KornShell language was designed and developed by David G. Korn at AT&T Bell Laboratories.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
fish shell - The friendly interactive shell.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Haskell - An advanced purely-functional programming language
Blender - Blender is the open source, cross platform suite of tools for 3D creation.