I use it in all my current projects. It's easy to start and very customisable. Love it so much! I improved the speed of development 2x times by using Tailwind.
Based on our record, itch.io should be more popular than Tailwind CSS. It has been mentiond 7498 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you are also one of the developers who use Tailwind CSS to create web apps and sites then you should know these 10 Tailwind CSS names. Because it will save you a lot of time. - Source: dev.to / about 13 hours ago
Lastly, Tailwind CSS is a utility-first CSS framework packed with classes like flex, pt-4, text-center, and rotate-90 that can be composed to build any design, directly in your markup. - Source: dev.to / 12 days ago
Sidekiq is already configured along with assets, tailwindsCSS. - Source: dev.to / 14 days ago
Finally, for our front end, we’re going to be pairing Next.js with the great combination of TailwindCSS and shadcn/ui so we can focus on building the functionality of the app and let them handle making it look awesome! - Source: dev.to / 19 days ago
You can use any frontend framework you want — react-based tooling, however, has a natural advantage as it models everything as a function of state, which can map 1:1 with the concept in Burr. In the demo app we use react, react-query, and tailwind, but we’ll be skipping over this largely (it is not central to the purpose of the post). - Source: dev.to / 24 days ago
Publishing on platforms like itch.io are a great way to get feedback (but see comments about comments earlier!) and to see if an idea is worth pursuing. Self-published mini-games are also a good way to scratch that gamedev itch when it isn't your day job too - I should push a couple myself actually! - Source: dev.to / about 1 month ago
This guy might not be farming. I'm not, but I have hundreds of cheap games from early humble bundles, huge itch.io fund raiser bundles, etc. Source: 5 months ago
I just found this game on itch.io and it's SO GOOD! Source: 5 months ago
Combat is as gritty as the GM makes it. Healing is TOUGH out of the box, so by default it is already pretty gritty. In fact, part of the crew premise is players can have a few 'cast of characters' that sub in when a PC is in a rough spot. You as the GM choose what type of physical harm to give out, and how often - so it's pretty controllable. Like I said, look at itch.io for some alternate healing ideas if you... Source: 5 months ago
I have just registered at itch.io and paid $10 for kudos. I don't have a GPU-equipped PC, I am just curious about the Horde system. Downloaded the client to my Windows laptop and ran it to generate a 512x512 picture of Julia fractal (my test prompt) with the Midjourney model, there seemed to be no SDXL models to choose from. It took about a minute to generate. The 2nd generation (with the same prompt), which took... Source: 5 months ago
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
GOG.com - DRM-free game store, selling both new and old titles. No clients required.
React - A JavaScript library for building user interfaces
OpenGameArt.org - A site dedicated to sharing artwork & other assets for game development.
Bulma - Bulma is an open source CSS framework based on Flexbox and built with Sass. It's 100% responsive, fully modular, and available for free.
IsThereAnyDeal - "When the price is right, you will play all night."