Based on our record, itch.io seems to be a lot more popular than Bulma. While we know about 7498 links to itch.io, we've tracked only 109 mentions of Bulma. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Publishing on platforms like itch.io are a great way to get feedback (but see comments about comments earlier!) and to see if an idea is worth pursuing. Self-published mini-games are also a good way to scratch that gamedev itch when it isn't your day job too - I should push a couple myself actually! - Source: dev.to / about 2 months ago
This guy might not be farming. I'm not, but I have hundreds of cheap games from early humble bundles, huge itch.io fund raiser bundles, etc. Source: 6 months ago
I just found this game on itch.io and it's SO GOOD! Source: 6 months ago
Combat is as gritty as the GM makes it. Healing is TOUGH out of the box, so by default it is already pretty gritty. In fact, part of the crew premise is players can have a few 'cast of characters' that sub in when a PC is in a rough spot. You as the GM choose what type of physical harm to give out, and how often - so it's pretty controllable. Like I said, look at itch.io for some alternate healing ideas if you... Source: 6 months ago
I have just registered at itch.io and paid $10 for kudos. I don't have a GPU-equipped PC, I am just curious about the Horde system. Downloaded the client to my Windows laptop and ran it to generate a 512x512 picture of Julia fractal (my test prompt) with the Midjourney model, there seemed to be no SDXL models to choose from. It took about a minute to generate. The 2nd generation (with the same prompt), which took... Source: 6 months ago
Tailwind is great, but creating everything from scratch is annoying. A nice base of components which can be extended with tailwind would be great. There are a few tailwind frameworks like Flowbite, Daisy Ui, but I like Bulma, PicoCSS and Bootstrap. - Source: dev.to / about 2 months ago
I would talk about building the frontend, but it is just a single page React app I built quickly. It does use a CSS library called Bulma, which is similar to tailwind and worth checking out. I did spend a day implementing a login/signup page, but this was just for the learning experience, and not what I wanted in the final product. - Source: dev.to / 2 months ago
After finding a few spare hours I decided to address the alerts and update some my dependencies. I spent several hours debugging my Gatsby site after doing some recommended npm package updates. My UI class library Bulma was not being loaded by my sass-loader module. (I later learned that they migrated to dart-sass so I guess the fix should have been a pretty easy). Nonetheless, this prompted me to rethink my... - Source: dev.to / 2 months ago
Oh wow, quite happy about this, for a while it seemed the project was abandoned, really glad Jeremy keeps working on this :) The new website (https://bulma.io/) also looks very slick. I could totally see that he'd be able to monetize this like Tailwind, it's a really well thought-out framework with a good compromise between responsiveness, utility classes and components. - Source: Hacker News / 3 months ago
So, our post.component.html component is the generic page where all posts will have their content loaded. Here, the classes are from the Bulma CSS framework, and the template looks like this:. - Source: dev.to / 3 months ago
GOG.com - DRM-free game store, selling both new and old titles. No clients required.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
OpenGameArt.org - A site dedicated to sharing artwork & other assets for game development.
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
IsThereAnyDeal - "When the price is right, you will play all night."
Materialize CSS - A modern responsive front-end framework based on Material Design